android 图片转换视频格式,Android原生超快NV21格式视频流YUV转Bitmap外加图片变换...

import android.content.Context;

import android.graphics.Bitmap;

import android.renderscript.Allocation;

import android.renderscript.Element;

import android.renderscript.RenderScript;

import android.renderscript.ScriptIntrinsicYuvToRGB;

import android.renderscript.Type;

/**

* 使用RenderScript将视频YUV流转换为BMP

* 注:这个类适用于CameraPreview不变的情况

*/

public class FastYUVtoRGB {

private RenderScript rs;

private ScriptIntrinsicYuvToRGB yuvToRgbIntrinsic;

private Type.Builder yuvType, rgbaType;

private Allocation in, out;

public FastYUVtoRGB(Context context) {

rs = RenderScript.create(context);

yuvToRgbIntrinsic = ScriptIntrinsicYuvToRGB.create(rs, Element.U8_4(rs));

}

public Bitmap convertYUVtoRGB(byte[] yuvData, int width, int height) {

if (yuvType == null) {

yuvType = new Type.Builder(rs, Element.U8(rs)).setX(yuvData.length);

in = Allocation.createTyped(rs, yuvType.create(), Allocation.USAGE_SCRIPT);

rgbaType = new Type.Builder(rs, Element.RGBA_8888(rs)).setX(width).setY(height);

out = Allocation.createTyped(rs, rgbaType.create(), Allocation.USAGE_SCRIPT);

}

in.copyFrom(yuvData);

yuvToRgbIntrinsic.setInput(in);

yuvToRgbIntrinsic.forEach(out);

Bitmap bmpout = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);

out.copyTo(bmpout);

return bmpout;

}

}

当有了bitmap之后,如果使用Bitmap.createBitmap()方法来进行图片变换,速度较慢,推荐使用canvas来变换bitmap

首先需要构建正确的变换矩阵(代码来自于tensorflow官方git)

更新:加入水平翻转与垂直翻转参数

/**

* Returns a transformation matrix from one reference frame into another.

* Handles cropping (if maintaining aspect ratio is desired) and rotation.

*

* @param srcWidth Width of source frame.

* @param srcHeight Height of source frame.

* @param dstWidth Width of destination frame.

* @param dstHeight Height of destination frame.

* @param applyRotation Amount of rotation to apply from one frame to another.

* Must be a multiple of 90.

* @param flipHorizontal should flip horizontally

* @param flipVertical should flip vertically

* @param maintainAspectRatio If true, will ensure that scaling in x and y remains constant,

* cropping the image if necessary.

* @return The transformation fulfilling the desired requirements.

*/

public static Matrix getTransformationMatrix(

final int srcWidth,

final int srcHeight,

final int dstWidth,

final int dstHeight,

final int applyRotation, boolean flipHorizontal, boolean flipVertical,

final boolean maintainAspectRatio) {

final Matrix matrix = new Matrix();

if (applyRotation != 0) {

if (applyRotation % 90 != 0) {

throw new IllegalArgumentException(String.format("Rotation of %d % 90 != 0", applyRotation));

}

// Translate so center of image is at origin.

matrix.postTranslate(-srcWidth / 2.0f, -srcHeight / 2.0f);

// Rotate around origin.

matrix.postRotate(applyRotation);

}

// Account for the already applied rotation, if any, and then determine how

// much scaling is needed for each axis.

final boolean transpose = (Math.abs(applyRotation) + 90) % 180 == 0;

final int inWidth = transpose ? srcHeight : srcWidth;

final int inHeight = transpose ? srcWidth : srcHeight;

int flipHorizontalFactor = flipHorizontal ? -1 : 1;

int flipVerticalFactor = flipVertical ? -1 : 1;

// Apply scaling if necessary.

if (inWidth != dstWidth || inHeight != dstHeight) {

final float scaleFactorX = flipHorizontalFactor * dstWidth / (float) inWidth;

final float scaleFactorY = flipVerticalFactor * dstHeight / (float) inHeight;

if (maintainAspectRatio) {

// Scale by minimum factor so that dst is filled completely while

// maintaining the aspect ratio. Some image may fall off the edge.

final float scaleFactor = Math.max(Math.abs(scaleFactorX), Math.abs(scaleFactorY));

matrix.postScale(scaleFactor, scaleFactor);

} else {

// Scale exactly to fill dst from src.

matrix.postScale(scaleFactorX, scaleFactorY);

}

}

if (applyRotation != 0) {

// Translate back from origin centered reference to destination frame.

float dx = dstWidth / 2.0f;

float dy = dstHeight / 2.0f;

matrix.postTranslate(dx, dy);

// postScale中心点如果出错,图像不会被变换

matrix.postScale(flipHorizontalFactor, flipVerticalFactor, dx, dy);

}

return matrix;

}

然后使用上面得到的矩阵来快速变换Bitmap

/*

example

*/

final Canvas canvas = new Canvas(out);

// 这里的空白bitmap尺寸需要与变换后的预期尺寸一致

Bitmap src = Bitmap.createBitmap(height, width, Bitmap.Config.ARGB_8888);

Matrix transformation = getTransformationMatrix(src.getWidth(), src.getHeight(), targetWidth, targetHeight, rotation,true,false, true);

canvas.drawBitmap(src, transformation, null);

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值