android gl11,android opengl 运用报错解决

android opengl 使用报错解决

问题:

1.(SDK target 8) called a GL11 Pointer method with an indirect Buffer.

2.

java.lang.IllegalArgumentException: Must use a native order direct Buffer

解决方法:

https://groups.google.com/group/android-developers/browse_thread/thread/bbc6797499f41541

http://topic.csdn.net/u/20120221/23/60e832ed-63a5-4693-98fd-a61206e63b36.html

引用

Hello there

Non-direct buffers exist within the java heap space, and thus may be

shuffled around by the garbage collector to reduce fragmentation.

OpenGL may try and use data from the buffers that you pass in at any

time - if the buffer has been moved since you passed its address to

OpenGL then you'll be reading data from an invalid location.

Direct buffers are allocated outside of the java heap, and thus do not

move around.

For opengl use, always allocate buffers like so

FloatBuffer fb =

ByteBuffer.allocateDirect( size ).order( ByteBuffer.nativeOrder() ).asFloatBuffer();

Also be aware of the performance issue in

http://code.google.com/p/android/issues/detail?id=11078

好像上面的写错了。。应该是:

ByteBuffer.allocateDirect( slicesBuffers.length ).order( ByteOrder.nativeOrder() ).asFloatBuffer();

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