题目链接:Key Task HDU - 1885
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Problem Description
The Czech Technical University is rather old — you already know that it celebrates 300 years of its existence in 2007. Some of the university buildings are old as well. And the navigation in old buildings can sometimes be a little bit tricky, because of strange long corridors that fork and join at absolutely unexpected places.
The result is that some first-graders have often di?culties finding the right way to their classes. Therefore, the Student Union has developed a computer game to help the students to practice their orientation skills. The goal of the game is to find the way out of a labyrinth. Your task is to write a verification software that solves this game.
The labyrinth is a 2-dimensional grid of squares, each square is either free or filled with a wall. Some of the free squares may contain doors or keys. There are four di?erent types of keys and doors: blue, yellow, red, and green. Each key can open only doors of the same color.
You can move between adjacent free squares vertically or horizontally, diagonal movement is not allowed. You may not go across walls and you cannot leave the labyrinth area. If a square contains a door, you may go there only if you have stepped on a square with an appropriate key before.
Input
The input consists of several maps. Each map begins with a line containing two integer numbers R and C (1 ≤ R, C ≤ 100) specifying the map size. Then there are R lines each containing C characters. Each character is one of the following:
Note that it is allowed to have
- more than one exit,
- no exit at all,
- more doors and/or keys of the same color, and
- keys without corresponding doors and vice versa.
You may assume that the marker of your position (“*”) will appear exactly once in every map.
There is one blank line after each map. The input is terminated by two zeros in place of the map size.
Output
For each map, print one line containing the sentence “Escape possible in S steps.”, where S is the smallest possible number of step to reach any of the exits. If no exit can be reached, output the string “The poor student is trapped!” instead.
One step is defined as a movement between two adjacent cells. Grabbing a key or unlocking a door does not count as a step.
Sample Input
1 10
*........X
1 3
*#X
3 20
####################
#XY.gBr.*.Rb.G.GG.y#
####################
0 0
Sample Output
Escape possible in 9 steps.
The poor student is trapped!
Escape possible in 45 steps.
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题意与*胜利大逃亡(续) HDU - 1429* 一样。但是地图大小和钥匙,门出口数量不同。
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#include <iostream>
#include <cstdio>
#include <cstring>
#include <queue>
#include <map>
using namespace std;
int n,m;
char ditu[101][101];
bool vis[17][101][101];
int Sx,Sy,Fx,Fy;
int xx[] = {0,0,1,-1};
int yy[] = {1,-1,0,0};
struct node{
int x,y,step,k=0;
node(int a,int b,int c,int d):x(a),y(b),step(c),k(d) {};
};
int mp[5];
bool bfs(){
memset(vis,false,sizeof vis);
queue<node> q;q.push(node(Sx,Sy,0,0));vis[0][Sx][Sy] = true;
while(!q.empty()){
node p = q.front();q.pop();
for(int i=0;i<4;i++){
int x = p.x+xx[i],y = p.y+yy[i];
if(x<0||x>=n||y<0||y>=m||ditu[x][y]=='#') continue;
int step = p.step + 1,k = p.k;
if(ditu[x][y] == 'X') {cout<<"Escape possible in "<<step<<" steps."<<endl;return true;}
if(ditu[x][y]>='A'&&ditu[x][y]<='Z'&&!(p.k&(1<<mp[ditu[x][y]-'A']))) continue;
if(ditu[x][y]>='a'&&ditu[x][y]<='z') k |= 1<<mp[ditu[x][y]-'a'];
if(vis[k][x][y]) continue;
q.push(node(x,y,step,k));vis[k][x][y] = true;
}
}
return false;
}
int main()
{
mp['B'-'A'] = 0,mp['Y'-'A'] = 1,mp['R'-'A'] = 2,mp['G'-'A'] = 3;
while(cin>>n>>m&&n&&m){
for(int i=0;i<n;i++)for(int j=0;j<m;j++){
char ch = getchar();while(ch==' '||ch=='\n') ch = getchar();
ditu[i][j] = ch;
if(ch=='X') Fx = i,Fy = j;
else if(ch=='*') Sx = i,Sy = j;
}
if(!bfs()) puts("The poor student is trapped!");
}
return 0;
}
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扩展思考:我这里想到如果钥匙并非永久产品而是一次性,那该怎么办?
我感觉难点可能在于不止走一次回头路。
我一开始能想到就是:像多重背包操作一样,将问题转化为0-1,多个相同门和钥匙,对应将他们分类成不同颜色。额,好像不行,因为你不清楚那个钥匙对应哪个门即为最优。。。。
那判重函数多加一维度,有什么颜色钥匙,并且多一个钥匙数量的维度。