美国对计算机科学的重视,【校内】(ACSL)美国计算机科学思维挑战活动

美国计算机科学思维挑战活动起源于美国硅谷,拥有40 年的历史,是美国历史悠久的中小学生计算机编程活动之一。该项目同时获得了美国国家中学校长联盟NASSP 与美国计算机科学教师协会的官方认证和推荐,同时获得了如谷歌、Adobe、No Starch Press、O'Reilly Media、Pearson、Pragmatic Bookshelf、and Wolfram 等著名高科技和教育企业的支持。随着各国日益重视编程教育,每年来自美国、加拿大、欧洲、非洲和亚洲的众多中小学生都踊跃参加到该项目中。

2018 年,美国计算机科学思维挑战活动正式授权ASDAN 中国办公室(阿思丹)成为中国区的承办单位,希望为更多热爱编程的同学提供一个学习和交流计算机科学的国际舞台。2019 - 2020 年,来自全国322所国际学校和重点高中的编程爱好者参与了该活动。

(备注:“American Computer Science League”原名“美国计算机科学联赛/ACSL”,根据教育部办公厅《关于面向中小学生的全国性竞赛活动管理办法(试行)》的通知以及教育主管部门的要求,现改名为“美国计算机科学思维挑战活动/ACSL”。该学术挑战活动不与任何中国的大学、中学或小学升学加分活动挂钩,其成绩不会作为任何中国中小学升学或评优的依据,仅定位为针对中小学计算机科学爱好者的课外兴趣活动和国际信息科学教学交流活动。)

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
Given the grid below for the game of ACSL Patolli, utilize the following rules to play the game. All rules must be applied in the sequential order listed. 1 . There are 2 players. Each player has 3 markers. 2. The markers move according to the roll of a die (1 – 6). 3. Markers move in numerical order around the grid. 4. If, on a die roll, a marker lands on an occupied location, then that marker loses its turn and remains at its previous location. 5. A marker can jump over another marker on its way to finish its move. 6. A marker finishes its way around the grid when it lands on location 52. It is then removed from the board. A move can’t take a marker beyond location 52. If it does, the marker remains at its previous location. 7. If, on a die roll, a marker lands on an unoccupied location that is a prime number, the marker then moves six locations forward. However, it stops immediately before any occupied location. 8. If, on a die roll, a marker lands on an unoccupied location that is a perfect square greater than 4, the marker then moves 6 locations backwards. However, it stops immediately before any occupied location. 9. If, on a die roll, a marker lands on an unoccupied location that is neither a prime number nor a perfect square, then determine if the marker made at least one horizontal move followed by at least one vertical move (such as going from 6 to 8, 11 to 13, 26 to 28 … but not 2 to 4 or 30 to 32). In that case, the marker can only land on a location on its path that is a multiple of the die roll value even if it moves a smaller distance than the die roll value. However, if all the locations in its path that are multiples are occupied, then the marker does not move from its current location. The rules listed in #7 and #8 do not apply when using #9.
最新发布
03-02

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值