ACSL竞赛笔记,中缀表达式转后缀表达式

A * (B + C) / A - C + (A + B) / C ^ 2
原式== ((A * (B + C)) / (A - C)) + ((A + B) / (C ^ 2))

  B + C == B C +
  A - C == A C -
  A + B == A B +
  C ^ 2 == C 2 ^

 A * B C + == A B C + * 
 A B + / C 2 ^ == A B + C 2 ^ /

A B C + * / A C - == A B C + * A C - /

原式== (A B C + * A C - /)  + (A B + C 2 ^ /)
    == A B C + * A C - / A B + C 2 ^ / + 
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Given the grid below for the game of ACSL Patolli, utilize the following rules to play the game. All rules must be applied in the sequential order listed. 1 . There are 2 players. Each player has 3 markers. 2. The markers move according to the roll of a die (1 – 6). 3. Markers move in numerical order around the grid. 4. If, on a die roll, a marker lands on an occupied location, then that marker loses its turn and remains at its previous location. 5. A marker can jump over another marker on its way to finish its move. 6. A marker finishes its way around the grid when it lands on location 52. It is then removed from the board. A move can’t take a marker beyond location 52. If it does, the marker remains at its previous location. 7. If, on a die roll, a marker lands on an unoccupied location that is a prime number, the marker then moves six locations forward. However, it stops immediately before any occupied location. 8. If, on a die roll, a marker lands on an unoccupied location that is a perfect square greater than 4, the marker then moves 6 locations backwards. However, it stops immediately before any occupied location. 9. If, on a die roll, a marker lands on an unoccupied location that is neither a prime number nor a perfect square, then determine if the marker made at least one horizontal move followed by at least one vertical move (such as going from 6 to 8, 11 to 13, 26 to 28 … but not 2 to 4 or 30 to 32). In that case, the marker can only land on a location on its path that is a multiple of the die roll value even if it moves a smaller distance than the die roll value. However, if all the locations in its path that are multiples are occupied, then the marker does not move from its current location. The rules listed in #7 and #8 do not apply when using #9.
03-02

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