html粒子特效图片切换,javascript转换静态图片,增加粒子动画效果

本文介绍了一种使用JavaScript实现粒子动画的方法,通过创建精灵类和处理图像数据来达到动画效果。文章详细讲解了如何处理图像像素、设置随机位置、移动粒子以及添加鼠标事件等功能,为网页添加动态视觉效果。
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Copyright (c) 2015 arest

Permission is hereby granted,free of charge,to any person obtaining a copy of

this software and associated documentation files (the "Software"),to deal in

the Software without restriction,including without limitation the rights to

use,copy,modify,merge,publish,distribute,sublicense,and/or sell copies of

the Software,and to permit persons to whom the Software is furnished to do so,subject to the following conditions:

The above copyright notice and this permission notice shall be included in all

copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS",WITHOUT WARRANTY OF ANY KIND,EXPRESS OR

IMPLIED,INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS

FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR

COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY,WHETHER

IN AN ACTION OF CONTRACT,TORT OR OTHERWISE,ARISING FROM,OUT OF OR IN

CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

*/

/**

Add particle animation for image

usage:

// in html file

logo">

// you can set default background image as usual

#logo {

margin-left:20px;

margin-top:20px;

width:160px;

height:48px;

background:url('logo_s2.png');

}

@author tianx.qin (rushi_wowen@163.com)

@file ParticleImage.js

@version 0.9

/

var ParticleImage = (function(window) {

var container = null,canvas = null;

var ctx = null,_spirit = [],timer = null,cw = 0,ch = 0,// container width/height

iw = 0,ih = 0,// image width/height

mx = 0,my = 0,// mouse position

bMove = true,MOVE_SPAN = 4,DEFAULT_ALPHA = 100,speed = 100,S = {"fast":10,"mid":100,"low":300},ALPHA = 255 255;

// spirit class

var Spirit = function(data) {

this.orginal = {

pos: data.pos,x : data.x,y : data.y,r : data.r,g : data.g,b : data.b,a : data.a

};

// change state,for animation

this.current = {

x : data.x,a : data.a

};

};

/**

move spirit to original position

/

Spirit.prototype.move = function() {

var cur = this.current,orig = this.orginal;

if ((cur.x === orig.x) && (cur.y === orig.y)) {

//console.log("don't move:" + cur.y);

return false;

}

//console.log("move:" + cur.y);

var rand = 1 + Math.round(MOVE_SPAN Math.random());

var offsetX = cur.x - orig.x,offsetY = cur.y - orig.y;

var rad = offsetX == 0 ? 0 : offsetY / offsetX;

var xSpan = cur.x < orig.x ? rand : cur.x > orig.x ? -rand : 0;

cur.x += xSpan;

var tempY = xSpan == 0 ? Math.abs(rand) : Math.abs(Math.round(rad * xSpan));

var ySpan = offsetY < 0 ? tempY : offsetY > 0 ? -tempY : 0;

cur.y += ySpan;

cur.a = ((cur.x === orig.x) && (cur.y === orig.y)) ? orig.a : DEFAULT_ALPHA;

return true;

};

/**

set random position

/

Spirit.prototype.random = function(width,height) {

var cur = this.current;

cur.x = width + Math.round(width 2 Math.random());

this.current.y = height + Math.round(height 2 * Math.random());

};

/**

set random positions for all spirits

*/

var _disorder = function() {

var len = _spirit.length;

for (var i = 0; i < len; i++) {

_spirit[i].random(cw,ch);

}

};

/**

start to move spirit

*/

var _move = function() {

var sprt = _spirit;

var len = sprt.length;

var isMove = false; // whether need to move

for (var i = 0; i < len; i++) {

if (sprt[i].move()) {

isMove = true;

}

}

isMove ? _redraw() : _stopTimer();

};

/**

redraw all spirits while animating

/

var _redraw = function() {

var imgDataObj = ctx.createImageData(iw,ih);

var imgData = imgDataObj.data;

var sprt = _spirit;

var len = sprt.length;

//console.log("redraw image : " + len);

for (var i = 0; i < len; i++) {

var temp = sprt[i];

//console.log("item : " + JSON.stringify(temp));

var orig = temp.orginal;

var cur = temp.current;

var pos = (cur.y iw + cur.x) * 4;

imgData[pos] = orig.r;

imgData[pos + 1] = orig.g;

imgData[pos + 2] = orig.b;

imgData[pos + 3] = cur.a;

}

ctx.putImageData(imgDataObj,0);

};

/**

add mousemove/mouseclick event

*/

var _addMouseEvent = function(c) {

c.addEventListener("mouseenter",function(e) {

//console.log("e.y:" + e.clientY + "," + container.offsetTop);

_startTimer();

});

c.addEventListener("click",function() {

// disorder all spirits and start animation

_startTimer();

});

};

/**

calculate all pixels of the logo image

*/

var _checkImage = function(imgUrl,callback) {

// var tempCanvas = document.getElementById("temp");

//canvas.width = width;

//canvas.height = height;

var proc = function(image) {

var w = image.width,h = image.height;

iw = w,ih = h;

//console.log("proc image " + image + "," + w + "," + h);

canvas = _createCanvas();

// hide container background

container.style.backgroundPosition = (-w) + "px";

container.style.backgroundRepeat = "no-repeat";

ctx.drawImage(image,0);

// this may cause security error for CORS issue

try {

var imgData = ctx.getImageData(0,w,h);

var arrData = imgData.data;

for (var i = 0; i < arrData.length; i += 4) {

var r = arrData[i],g = arrData[i + 1],b = arrData[i + 2],a = arrData[i + 3];

if (r > 0 || g > 0 || b > 0 || a > 0) {

var pos = i / 4;

_spirit.push(new Spirit({

x : pos % w,y : Math.floor(pos / w),r : r,g : g,b : b,a : a

}));

}

}

return true;

} catch (e) {

// do nothing

return false;

}

//return out;

};

var img = new Image();

img.src = imgUrl;

if (img.complete || img.complete === undefined) {

proc(img) && callback && callback();

} else {

img.onload = function() {

proc(img) && callback && callback();

};

}

};

// use "requestAnimationFrame" to create a timer,need browser support

var _timer = function(func,dur) {

//console.log("speed is " + dur);

var timeLast = null;

var bStop = false;

var bRunning = false; // prevent running more than once

var _start = function() {

if (func) {

if (! timeLast) {

timeLast = Date.now();

func();

} else {

var current = Date.now();

if (current - timeLast >= dur) {

timeLast = current;

func();

}

}

}

if (bStop) {

return;

}

requestAnimationFrame(_start);

};

var _stop = function() {

bStop = true;

};

return {

start : function() {

if (bRunning) {

//console.log("already running..");

return;

}

//console.log("start running..");

bRunning = true;

bStop = false;

_disorder();

_start();

},stop : function() {

_stop();

bRunning = false;

}

};

};

var _startTimer = function() {

if (! timer) {

timer = _timer(function() {

bMove && _move();

},speed);

}

timer.start();

};

var _stopTimer = function() {

timer && timer.stop();

};

/**

start process

*/

var _create = function(imgUrl) {

_checkImage(imgUrl,function() {

//_createSpirits();

_addMouseEvent(canvas);

//_startTimer();

});

};

var _setSpeed = function(s) {

S[s] && (speed = S[s]);

};

/**

check whether browser supports canvas

*/

var _support = function() {

try {

document.createElement("canvas").getContext("2d");

return true;

} catch (e) {

return false;

}

};

/**

create a canvas element

*/

var _createCanvas = function() {

var cav = document.createElement("canvas");

cav.width = iw;

cav.height = ih;

container.appendChild(cav);

ctx = cav.getContext("2d");

return cav;

};

/**

initialize container params

*/

var _init = function(c,s) {

if ((! c) || (! _support())) { // DIV id doesn't exist

return false;

}

container = c;

cw = c.clientWidth;

ch = c.clientHeight;

s && _setSpeed(s);

return true;

};

/**

export

*/

return {

"create" : function(cId,imgUrl,s) { // user can set move speed by 's'['fast','mid','low']

_init(document.getElementById(cId),s) && _create(imgUrl);

}

};

})(window);

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