java栈 迷宫_数据结构—迷宫(栈实现版)

//

// main.c

// reo

//

// Created by 郭瞾阳 on 14-8-13.

// Copyright (c) 2014年 gzy. All rights reserved.

//

#include< stdio.h>

#include< stdlib.h>

int a[10][10] = {

{0,0,0,0,0,0,0,0,0,0},

{0,1,1,0,1,1,1,0,1,0},

{0,1,1,0,1,1,1,0,1,0},

{0,1,1,1,1,0,0,1,1,0}, //0:边界 1:路 2:通路 -1:死路

{0,1,0,0,0,1,1,1,1,0},

{0,1,1,1,0,1,1,1,1,0},

{0,1,0,1,1,1,0,1,1,0},

{0,1,0,0,0,1,0,0,1,0},

{0,0,1,1,1,1,1,1,1,0},

{0,0,0,0,0,0,0,0,0,0}

};

typedef struct oo{

int x;

int y;

}seat;

typedef struct hee

{

int i;

int di;

seat xy;

}DD;

typedef struct pp{

DD t;

struct pp*next;

}hehe;

void fist(hehe**fist)

{

*fist = (hehe*)malloc(sizeof(hehe));

(*fist)->next = NULL;

}

void push(hehe*fist,DD d)

{

hehe* p = (hehe*)malloc(sizeof(hehe));

p->t = d;

p->next = fist->next;

fist->next = p;

printf("%d %d\n",d.xy.y,d.xy.x);

}

void pop(hehe*fist,DD *d)

{

hehe*ww = fist->next;

*d = fist->next->t;

fist->next = ww->next;

free(ww);

}

seat next(seat a,int i)

{

seat b = a;

if(i == 1)

b.y++;

if(i == 2)

b.x++;

if(i == 3)

b.y--;

if(i == 4)

b.x--;

return b;

}

int iszore(hehe*fist )

{

if(fist->next == NULL)

return 1;

else

return 0;

}

int pass(seat a_s)

{

if(a[a_s.x][a_s.y] == 1)

return 1;

else

return 0;

}

void footprint(seat a_s)

{

a[a_s.x][a_s.y] = 2;

}

void makeprint(seat a_s)

{

a[a_s.x][a_s.y] = -1;

}

int zoupath(seat go,seat end)

{

hehe*f ;

fist(&f);

//printf("%d\n",f);

int step = 1;

DD e;

seat pos = go;

do{

if(pass(pos))

{

footprint(pos);

e.i = step;

e.di = 1;

e.xy = pos;

push(f,e);

if(pos.x == end.x&&pos.y ==end.y)

{

return 1;

}

pos = next(pos ,1);

step++;

}

else

{

if(!iszore(f))

{

pop(f,&e);

printf("%d %d\n",e.xy.y,e.xy.x);

while(e.di == 4&&!iszore(f))

{

makeprint(e.xy); pop(f,&e);

printf("%d %d\n",e.xy.y,e.xy.x);

}

if(e.di<4)

{

e.di++; push(f,e);

pos = next(e.xy,e.di);

}

}

}

}while(!iszore(f));

return 0;

}

int main()

{

seat a,b;

a.x =1;

a.y =1;

b.x = 8;

b.y = 8;

printf("%d\n",zoupath(a,b));

return 0;

}

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