/*** 描述: 迷宫的类型定义
*
* @Author shilei
* @Date 2019/5/18*/
public classMaze {//迷宫所有的路径存储在二维数组当中
privateMazeNode[][] maze;//存储迷宫路径节点的栈 深度优先
private Stackstack;//迷宫的行数
private introw;//迷宫的列数
private intcol;/*** 迷宫初始化
*@paramrow
*@paramcol*/
public Maze(int row, intcol) {this.row =row;this.col =col;this.maze = newMazeNode[row][col];this.stack = new Stack<>();}/*** 初始化指定位置的迷宫节点
*@paramdata
*@parami
*@paramj*/
public void initMazeNode(int data, int i, intj) {this.maze[i][j] = newMazeNode(data, i, j);
}/*** 修改迷宫所有节点四个方向的行走状态信息*/
public voidinitMazeNodePathState() {for (int i=0;i
maze[i][j].state[Constant.RIGHT]=true;
}if(i+1
maze[i][j].state[Constant.DOWN]=true;
}if(j>0&&maze[i][j-1].val==0){
maze[i][j].state[Constant.LEFT]=true;
}if(i>0&&maze[i-1][j].val==0){
maze[i][j].state[Constant.UP]=true;
}
}
}
}/*** 寻找迷宫路径*/
public voidfindMazePath() {//深度优先
if (maze[0][0].val != 0) {return;
}
stack.push(maze[0][0]);while (!stack.isEmpty()) {
MazeNode top=stack.peek();//找到出口
if (top.x == row - 1 && top.y == col - 1) {break;
}if(top.state[Constant.RIGHT]) {
top.state[Constant.RIGHT]= false;
stack.push(maze[top.x][top.y+ 1]);this.stack.peek().state[Constant.LEFT] = false;continue;
}if(top.state[Constant.DOWN]) {
top.state[Constant.DOWN]= false;
stack.push(maze[top.x+ 1][top.y]);this.stack.peek().state[Constant.UP] = false;continue;
}if(top.state[Constant.LEFT]) {
top.state[Constant.LEFT]= false;
stack.push(maze[top.x][top.y- 1]);this.stack.peek().state[Constant.RIGHT] = false;continue;
}if(top.state[Constant.UP]) {
top.state[Constant.UP]= false;
stack.push(maze[top.x- 1][top.y]);this.stack.peek().state[Constant.DOWN] = false;continue;
}
stack.pop();
}
}/*** 打印迷宫路径搜索的结果*/
public voidshowMazePath(){if(this.stack.isEmpty()){
System.out.println("迷宫出不去咯");
}else{while (!stack.isEmpty()){
MazeNode top=stack.pop();
maze[top.x][top.y].val='*';
}for (int i = 0; i
System.out.print("*"+" ");continue;
}
System.out.print(maze[i][j].val+" ");
}
System.out.println();
}
}
}/*** 描述: 定义迷宫节点类型*/
private static classMazeNode {//节点的值
intval;//节点的x和y坐标
intx;inty;//节点四个方向的行走状态,true表示可以走,false表示不能走
boolean[] state;/*** 迷宫路径初始化
*@paramdata
*@parami
*@paramj*/
public MazeNode(int data, int i, intj){this.state = new boolean[4];this.val =data;this.x =i;this.y =j;
}
}
}