案例∶模拟斗地主发牌
需求:
使用一个集合对象存储一副扑克牌,将所有扑克牌的顺序打乱,然后分发给用集合表示的三个玩家和底牌,并打印玩家和底牌的集合内容。
步骤:
1.买一副扑克牌
将花色和数字分别进行组合,生成所有的普通牌手动添加“大王”、“小王”。
2.洗牌
使用Collections工具类的shuffle()方法打乱牌的顺序。
3.发牌
遍历牌堆,将每一张牌分发到三个玩家集合中留三张作为底牌。
4.看牌
分别打印每个玩家集合的内容。
步骤一买牌
分析:
1.创建数字数组︰
String[] nums =
{"3","4","5","6","7","8","9","10"," J","Q","K","A","2"};
2.创建花色数组:
String[] colors = {"方片","梅花","红桃","黑桃"};
3.将每一个花色分别和数字进行拼接;
colors[i].concat(nums[i]);
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代码
//1.买牌
//1.1定义一个双列集合,键:表示牌的编号,值:表示具体的牌.规则:编号越小,牌越小.
Map pokers = new HashMap<>() ;
//1.2定义一个单列集合,存储所有牌的编号
List list = new ArrayList<>();
//1.3买牌动作,普通牌52张
String[] colors = {"♠","♥","♣","♦"};
String[] numbers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
int num = 0;//牌的编号
//通过嵌套循环造普通牌
for (String number : numbers) {//点数
for (String color : colors) {//花色
String poker = color + number;
//将牌的编号,具体的牌放到双列集合中.
pokers.put(num,poker);
//将牌的编号放到单列集合中.
list.add(num);
//每添加一张牌,编号要自增1.
num++;
}
}
//大小王
//添加小王
pokers.put(num,"小王");
list.add(num++);
//num++;
//大王
pokers.put(num,"大王");
list.add(num++);
//打印牌
System.out.println("所有牌: " + pokers);
System.out.println("所有的编号: " + list);
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步骤二、三 洗牌发牌
分析:
1.使用Collections工具类的shuffle()方法打乱牌堆集合的顺序;
2.分别创建三个玩家集合对象和底牌集合对象;
3.遍历牌堆的每一张牌,分别将索引对3取模的值为0,1,2的牌存放到三个玩家集合中,将最后三张存放到底牌集合中。
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代码
//2.洗牌
Collections.shuffle(list);
System.out.println("洗好牌后编号为: "+ list);
//3.发牌
//3.1定义4个集合,分别表示3个玩家,底牌.
List liuyifei = new ArrayList<>();
List zhaoliying = new ArrayList<>();
List xiaohei = new ArrayList<>();
List dipai = new ArrayList<>();
//3.2具体的发牌动作,将索引和3取模,决定发给谁.
for (int i = 0; i < list.size(); i++) {
//获取编号
Integer pokernum = list.get(i);
System.out.println(pokernum);
if(i >= list.size() - 3){
//dipai
dipai.add(pokernum);
} else if(i % 3 == 0){
liuyifei.add(pokernum);
}else if(i % 3 == 1){
zhaoliying.add(pokernum);
}else if(i % 3 == 2){
xiaohei.add(pokernum);
}
}
//3.3查看玩家,底牌的编号.
/*System.out.println("刘亦菲: " + liuyifei);
System.out.println("赵丽颖: " + zhaoliying);
System.out.println("小黑: " + xiaohei);
System.out.println("底牌: " + dipai);*/
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步骤四 看牌
分析∶
1.将玩家集合中的牌按自然顺序进行排序
Collections.sort(List);
2.打印玩家集合中的牌
3.重复上面的操作打印所有玩家的牌和底牌
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代码
//4看牌
System.out.println("----------------------");
//String str = printPoker(liuyifei,pokers);
System.out.println("刘亦菲: " + printPoker(liuyifei,pokers));
System.out.println("赵丽颖: " + printPoker(zhaoliying,pokers));
System.out.println("小黑: " + printPoker(xiaohei,pokers));
System.out.println("底牌: " + printPoker(dipai,pokers));
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/**
* 4.定义一个方法看牌
* 方法名:printPoker
* 参数列表: List, Map
* 返回值:String
*/
public static String printPoker(List nums, Map pokers){
//1.对牌的编号进行升序排列.
Collections.sort(nums);
//2.遍历牌的编号集合,获取到每一个编号.
StringBuilder sb = new StringBuilder();
for (Integer num : nums) {//num就是要查找的具体牌的编号
//3.根据编号去双列集合中查找该编号对应的具体牌.
String poker = pokers.get(num);
//4.将获取到的牌进行拼接
sb.append(poker + " ");
}
//5.将最后拼接结果返回即可.
String str = sb.toString();
return str.trim();
}
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完整代码
package cn.itcast.demo1;
import java.util.*;
/**
* 需求;模拟斗地主发牌
*/
public class SendPokerTest {
public static void main(String[] args) {
//1.买牌
//1.1定义一个双列集合,键:表示牌的编号,值:表示具体的牌.规则:编号越小,牌越小.
Map pokers = new HashMap<>() ;
//1.2定义一个单列集合,存储所有牌的编号
List list = new ArrayList<>();
//1.3买牌动作,普通牌52张
String[] colors = {"♠","♥","♣","♦"};
String[] numbers = {"3","4","5","6","7","8","9","10","J","Q","K","A","2"};
int num = 0;//牌的编号
//通过嵌套循环造普通牌
for (String number : numbers) {//点数
for (String color : colors) {//花色
String poker = color + number;
//将牌的编号,具体的牌放到双列集合中.
pokers.put(num,poker);
//将牌的编号放到单列集合中.
list.add(num);
//每添加一张牌,编号要自增1.
num++;
}
}
//大小王
//添加小王
pokers.put(num,"小王");
list.add(num++);
//num++;
//大王
pokers.put(num,"大王");
list.add(num++);
//打印牌
System.out.println("所有牌: " + pokers);
System.out.println("所有的编号: " + list);
//2.洗牌
Collections.shuffle(list);
System.out.println("洗好牌后编号为: "+ list);
//3.发牌
//3.1定义4个集合,分别表示3个玩家,底牌.
List liuyifei = new ArrayList<>();
List zhaoliying = new ArrayList<>();
List xiaohei = new ArrayList<>();
List dipai = new ArrayList<>();
//3.2具体的发牌动作,将索引和3取模,决定发给谁.
for (int i = 0; i < list.size(); i++) {
//获取编号
Integer pokernum = list.get(i);
System.out.println(pokernum);
if(i >= list.size() - 3){
//dipai
dipai.add(pokernum);
} else if(i % 3 == 0){
liuyifei.add(pokernum);
}else if(i % 3 == 1){
zhaoliying.add(pokernum);
}else if(i % 3 == 2){
xiaohei.add(pokernum);
}
}
//3.3查看玩家,底牌的编号.
/*System.out.println("刘亦菲: " + liuyifei);
System.out.println("赵丽颖: " + zhaoliying);
System.out.println("小黑: " + xiaohei);
System.out.println("底牌: " + dipai);*/
//4看牌
System.out.println("----------------------");
//String str = printPoker(liuyifei,pokers);
System.out.println("刘亦菲: " + printPoker(liuyifei,pokers));
System.out.println("赵丽颖: " + printPoker(zhaoliying,pokers));
System.out.println("小黑: " + printPoker(xiaohei,pokers));
System.out.println("底牌: " + printPoker(dipai,pokers));
}
/**
* 4.定义一个方法看牌
* 方法名:printPoker
* 参数列表: List, Map
* 返回值:String
*/
public static String printPoker(List nums, Map pokers){
//1.对牌的编号进行升序排列.
Collections.sort(nums);
//2.遍历牌的编号集合,获取到每一个编号.
StringBuilder sb = new StringBuilder();
for (Integer num : nums) {//num就是要查找的具体牌的编号
//3.根据编号去双列集合中查找该编号对应的具体牌.
String poker = pokers.get(num);
//4.将获取到的牌进行拼接
sb.append(poker + " ");
}
//5.将最后拼接结果返回即可.
String str = sb.toString();
return str.trim();
}
}
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结果展示
刘亦菲: ♠3 ♣3 ♦3 ♠5 ♥7 ♣7 ♠8 ♦8 ♠9 ♠J ♥Q ♠K ♥K ♦K ♠A ♣A ♠2
赵丽颖: ♥3 ♥4 ♥6 ♦6 ♠7 ♦7 ♥8 ♥9 ♦9 ♠10 ♥10 ♣10 ♦J ♣K ♥A 小王 大王
小黑: ♠4 ♣4 ♦4 ♥5 ♣5 ♣6 ♣8 ♣9 ♦10 ♥J ♣J ♣Q ♦Q ♦A ♥2 ♣2 ♦2
底牌: ♦5 ♠6 ♠Q
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