linux socket 本地进程通信,socket本地进程间通信(TCP和UDP)学习笔记

TCP

参考《Linux程序设计》

client主要用到socket和connect,server主要用到socket,bind,listen和accept

Client端:

#include#include#include#include#include#include#define UNIX_DOMAIN "./unix_tmp"

int main()

{

int fd, ret, len;

struct sockaddr_un un;

char ch = 'A';

//create socket

fd = socket(AF_UNIX, SOCK_STREAM, 0);

if(fd<0)

{

printf("socket error\n");

return -1;

}

//name the socket

un.sun_family=AF_UNIX;

strcpy(un.sun_path, UNIX_DOMAIN);

len = sizeof(un);

//connect

ret = connect(fd, (struct sockaddr*)&un, len);

if(ret < 0)

{

printf("connect error\n");

close(fd);

return -1;

}

//write and read by socket fd

write(fd, &ch, 1);

read(fd, &ch, 1);

printf("char from server = %c\n", ch);

close(fd);

return 0;

}

Server端:

#include#include#include#include#include#include#define UNIX_DOMAIN "./unix_tmp"

int main()

{

int server_sockfd, client_sockfd;

int server_len, client_len;

struct sockaddr_un server_address;

struct sockaddr_un client_address;

//create server socket

unlink(UNIX_DOMAIN);

server_sockfd = socket(AF_UNIX, SOCK_STREAM, 0);

if(server_sockfd<0)

{

printf("socket error\n");

return -1;

}

//name the socket

server_address.sun_family = AF_UNIX;

strcpy(server_address.sun_path, UNIX_DOMAIN);

server_len = sizeof(server_address);

bind(server_sockfd, (struct sockaddr *)&server_address, server_len);

//create a connection queue

listen(server_sockfd, 5);

while(1){

char ch;

printf("server waiting:\n");

//accept a connection

client_len = sizeof(client_address);

client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, (socklen_t *)&client_len);

//write and read by socket fd

read(client_sockfd, &ch, 1);

printf("char from client is %c\n", ch);

ch++;

write(client_sockfd, &ch, 1);

close(client_sockfd);

}

close(server_sockfd);

unlink(UNIX_DOMAIN);

return 0;

}

gcc server.c -o server

gcc client.c -o client

fa42c1cee28de9c6f293e2f5ab370d30.png

2aa6050886236e9396160a586bc72664.png

UDP

udp_client主要用到socket和sendto,udp_server主要用到socket,bind和recvfrom,因为UDP不是面向连接的,所以和TCP有一点不同。

udp_client:

#include#include#include#include#include#include#include /*****************Client****************/

#define UNIX_DOMAIN "./udp_tmp"

int main()

{

int fd, ret, len;

struct sockaddr_un un;

char str[24] ;

memset(str, 0, sizeof(str));

strcpy(str, "Hello World!");

//create socket

fd = socket(AF_UNIX, SOCK_DGRAM, 0);

if(fd<0)

{

printf("socket error\n");

return -1;

}

//name the socket

un.sun_family=AF_UNIX;

strcpy(un.sun_path, UNIX_DOMAIN);

len = sizeof(un);

ret = sendto(fd, str, strlen(str)+1, 0, (struct sockaddr*)&un, sizeof(struct sockaddr_un));

printf("ret = %d, errno = %d, %s\n", ret, errno, strerror(errno));

return 0;

}

udp_server:

#include#include#include#include#include#include/*****************Server****************/

#define UNIX_DOMAIN "./udp_tmp"

int main()

{

int ret;

int server_sockfd;

int server_len;

struct sockaddr_un server_address;

//create server socket

unlink(UNIX_DOMAIN);

server_sockfd = socket(AF_UNIX, SOCK_DGRAM, 0);

if(server_sockfd<0)

{

printf("socket error\n");

return -1;

}

//name the socket

server_address.sun_family = AF_UNIX;

strcpy(server_address.sun_path, UNIX_DOMAIN);

server_len = sizeof(server_address);

bind(server_sockfd, (struct sockaddr *)&server_address, server_len);

while(1){

char str[1024]="";

printf("server waiting:\n");

//accept a connection

ret = recvfrom(server_sockfd, str, 1024, 0, (struct sockaddr *)&server_address, (socklen_t *)&server_len);

//write and read by socket fd

str[ret]= '\0';

printf("char from client is %s\n", str);

}

close(server_sockfd);

unlink(UNIX_DOMAIN);

return 0;

}

gcc udp_client.c -o udp_client

gcc udp_server.c -o udp_server

f64e3e18a6c846a981ddd707312630ff.png

19642e269b34ca7f3787ad069603f000.png

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