#include int main()
{
initgraph(640, 480);
setfont(18, 0, "宋体");
mouse_msg msg = {0};
/*mouse_msg是一个结构体
typedef struct mouse_msg
{
UINT msg;
INT x;
INT y;
UINT flags;
INT wheel;
}mouse_msg;
这一步操作和memset(&msg,0,sizeof(struct mouse_msg));是一个意思*/
for ( ; is_run(); delay_fps(60))
{
while (mousemsg())//获取鼠标消息,这个函数会等待,等待到有消息为止
{
msg = getmouse();//将鼠标信息存入鼠标结构体
}
cleardevice();//清空前景,即清空上次的结果
xyprintf(0, 0, "x = %10d y = %10d",
msg.x, msg.y);
//第一行显示鼠标x,y位置.
xyprintf(0, 20, "move = %d down = %d up = %d",
(int)msg.is_move(),
(int)msg.is_down(),
(int)msg.is_up());
//第二行显示鼠标是否有动作,按键状态
xyprintf(0, 40, "left = %d mid = %d right = %d",
(int)msg.is_left(),
(int)msg.is_mid(),
(int)msg.is_right());
//第三行显示鼠标被按下的按键(左,中,右)
xyprintf(0, 60, "wheel = %d wheel rotate = %d",
(int)msg.is_wheel(),
msg.wheel);
//第四行显示滚轮位置
}
closegraph();
return 0;
}