android 旋转 中心,Drawable围绕Android中心旋转

public class RotatableDrawable extends DrawableWrapper {

private float rotation;

private Rect bounds;

private ObjectAnimator animator;

private long defaultAnimationDuration;

public RotatableDrawable(Resources resources, Drawable drawable) {

super(vectorToBitmapDrawableIfNeeded(resources, drawable));

bounds = new Rect();

defaultAnimationDuration = resources.getInteger(android.R.integer.config_mediumAnimTime);

}

@Override

public void draw(Canvas canvas) {

copyBounds(bounds);

canvas.save();

canvas.rotate(rotation, bounds.centerX(), bounds.centerY());

super.draw(canvas);

canvas.restore();

}

public void rotate(float degrees) {

rotate(degrees, defaultAnimationDuration);

}

public void rotate(float degrees, long millis) {

if (null != animator && animator.isStarted()) {

animator.end();

} else if (null == animator) {

animator = ObjectAnimator.ofFloat(this, "rotation", 0, 0);

animator.setInterpolator(new AccelerateDecelerateInterpolator());

}

animator.setFloatValues(rotation, degrees);

animator.setDuration(millis).start();

}

@AnimatorSetter

public void setRotation(float degrees) {

this.rotation = degrees % 360;

invalidateSelf();

}

/**

* Workaround for issues related to vector drawables rotation and scaling:

* https://code.google.com/p/android/issues/detail?id=192413

* https://code.google.com/p/android/issues/detail?id=208453

*/

private static Drawable vectorToBitmapDrawableIfNeeded(Resources resources, Drawable drawable) {

if (drawable instanceof VectorDrawable) {

Bitmap b = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);

Canvas c = new Canvas(b);

drawable.setBounds(0, 0, c.getWidth(), c.getHeight());

drawable.draw(c);

drawable = new BitmapDrawable(resources, b);

}

return drawable;

}

}

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