java一般会写javadoc吗_Javadoc学习

/*** Graphics is the abstract base class for all graphics contexts* which allow an application to draw onto components realized on* various devices or onto off-screen images.* A Graphics object encapsulates the state information needed* for the various rendering operations that Java supports. This* state information includes:*

  • *
  • The Component to draw on*
  • A translation origin for rendering and clipping coordinates*
  • The current clip*
  • The current color*
  • The current font*
  • The current logical pixel operation function (XOR or Paint)*
  • The current XOR alternation color* (see setXORMode)*
*

* Coordinates are infinitely thin and lie between the pixels of the* output device.* Operations which draw the outline of a figure operate by traversing* along the infinitely thin path with a pixel-sized pen that hangs* down and to the right of the anchor point on the path.* Operations which fill a figure operate by filling the interior* of the infinitely thin path.* Operations which render horizontal text render the ascending* portion of the characters entirely above the baseline coordinate.*

* Some important points to consider are that drawing a figure that* covers a given rectangle will occupy one extra row of pixels on* the right and bottom edges compared to filling a figure that is* bounded by that same rectangle.* Also, drawing a horizontal line along the same y coordinate as* the baseline of a line of text will draw the line entirely below* the text except for any descenders.* Both of these properties are due to the pen hanging down and to* the right from the path that it traverses.*

* All coordinates which appear as arguments to the methods of this* Graphics object are considered relative to the translation origin* of this Graphics object prior to the invocation of the method.* All rendering operations modify only pixels which lie within the* area bounded by both the current clip of the graphics context* and the extents of the Component used to create the Graphics object.** @author Sami Shaio* @author Arthur van Hoff* @version %I%, %G%* @since 1.0*/

public abstract class Graphics {

/*** Draws as much of the specified image as is currently available* with its northwest corner at the specified coordinate (x, y).* This method will return immediately in all cases, even if the* entire image has not yet been scaled, dithered and converted* for the current output device.*

* If the current output representation is not yet complete then* the method will return false and the indicated* {@link ImageObserver} object will be notified as the* conversion process progresses.** @param img the image to be drawn* @param x the x-coordinate of the northwest corner* of the destination rectangle in pixels* @param y the y-coordinate of the northwest corner* of the destination rectangle in pixels* @param observer the image observer to be notified as more* of the image is converted. May be* null* @return true if the image is completely* loaded and was painted successfully;* false otherwise.* @see Image* @see ImageObserver* @since 1.0*/

public abstract boolean drawImage(Image img, int x, int y,

ImageObserver observer);

/*** Dispose of the system resources used by this graphics context.* The Graphics context cannot be used after being disposed of.* While the finalization process of the garbage collector will* also dispose of the same system resources, due to the number* of Graphics objects that can be created in short time frames* it is preferable to manually free the associated resources* using this method rather than to rely on a finalization* process which may not happen for a long period of time.*

* Graphics objects which are provided as arguments to the paint* and update methods of Components are automatically disposed* by the system when those methods return. Programmers should,* for efficiency, call the dispose method when finished using* a Graphics object only if it was created directly from a* Component or another Graphics object.** @see #create(int, int, int, int)* @see #finalize()* @see Component#getGraphics()* @see Component#paint(Graphics)* @see Component#update(Graphics)* @since 1.0*/

public abstract void dispose();

/*** Disposes of this graphics context once it is no longer* referenced.** @see #dispose()* @since 1.0*/

public void finalize() {

dispose();

}

}

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