伸展二叉树树(C#)

参考过好几篇关于将伸展树的代码,发现看不懂。看图能看懂原理。就尝试自己实现了下。

自顶向上的算法。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading;
using System.IO;
using System.Collections;
using System.Threading.Tasks;

namespace ConsoleApplication2
{
    public class Program
    {
        public static void Main()
        {
            SplayTree<int> tree = new SplayTree<int>();
            tree.Insert(4);
            tree.Insert(2);
            tree.Insert(6);
            tree.Insert(1);
            tree.Insert(3);
            tree.Insert(5);
            tree.Insert(7);

            tree.Search(1);

            Console.Read();
        }
    }

    public class SplayTreeNode<T> where T : IComparable
    {
        public T Key { get; set; }
        public SplayTreeNode<T> LeftNode { get; set; }
        public SplayTreeNode<T> RightNode { get; set; }
        public SplayTreeNode(T _key, SplayTreeNode<T> _leftNode, SplayTreeNode<T> _rightNode)
        {
            this.Key = _key;
            this.LeftNode = _leftNode;
            this.RightNode = _rightNode;
        }

        public SplayTreeNode()
        { 
            
        }

        public override string ToString()
        {
            return Key + "";
        }
    }

    public class SplayTree<T> where T : IComparable
    {
        public SplayTreeNode<T> RootNode { get; set; }

        public void Splay(T key)
        {
            RootNode = Splay(RootNode, key);
        }

        public SplayTreeNode<T> Splay(SplayTreeNode<T> node, T key)
        {
            if (node == null)
            {
                return node;
            }

            return null;
        }

        public void Insert(T key)
        {
            var node = RootNode;
            if (node == null)
            {
                RootNode = new SplayTreeNode<T>(key, null, null);
                return;
            }

            while (true)
            {
                int result = node.Key.CompareTo(key);
                if (result > 0)
                {
                    if (node.LeftNode == null)
                    {
                        node.LeftNode = new SplayTreeNode<T>(key, null, null);
                    }
                    node = node.LeftNode;
                }
                else if (result < 0)
                {
                    if (node.RightNode == null)
                    {
                        node.RightNode = new SplayTreeNode<T>(key, null, null);
                    }
                    node = node.RightNode;
                }
                else
                {
                    break;
                }
            }
        }

        public SplayTreeNode<T> Search(T key)
        {
            Search(RootNode, key);
            return  RootNode;
        }

        private void Search(SplayTreeNode<T> node, T key)
        {
            int result = node.Key.CompareTo(key);
            if (result < 0)
            {
                node= RightRotation(node);
                if (node.RightNode != null)
                {
                    RootNode = node;
                }
                else
                {
                    Search(node, key);
                }
                
            }
            else if (result > 0)
            {
                node = LeftRotation(node);
                if (node.LeftNode != null)
                {
                    RootNode = node;
                }else
                {
                    Search(node, key);
                }
            }
            else
            {
                RootNode = node;
            }
        }

        private SplayTreeNode<T> LeftRotation(SplayTreeNode<T> node)
        {
            SplayTreeNode<T> temp = node.LeftNode;
            node.LeftNode = temp.RightNode;
            temp.RightNode = node;
            return temp;
        }

        private SplayTreeNode<T> RightRotation(SplayTreeNode<T> node)
        {
            SplayTreeNode<T> temp = node.RightNode;
            node.RightNode = temp.LeftNode;
            temp.LeftNode = node;
            return temp;
        }
    }
}

 

转载于:https://www.cnblogs.com/bbvi/p/5148564.html

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