我们要做这样的场景,至少有两个工作要做,
1.汽车撞上木箱时,需要播放木箱撞碎的动画;
2.动画播放结束后,需要删除。
以下是非常简单的脚本:
1
datablock StaticShapeData(Box01)
2![](/Images/OutliningIndicators/ExpandedBlockStart.gif)
{
3
category = "Box";
4
shapeFile = "~/data/Box/Box01.dts";
5
}
;
6![](/Images/OutliningIndicators/None.gif)
7
function Box01::onCollision(
%
this
,
%
obj,
%
col)
8![](/Images/OutliningIndicators/ExpandedBlockStart.gif)
{
9
echo( "Box01::onCollision" );
10
%obj.playThread(0, "bomb");
11
}
12![](/Images/OutliningIndicators/None.gif)
13
function Box01::onEndSequence(
%
this
,
%
obj,
%
slot)
14![](/Images/OutliningIndicators/ExpandedBlockStart.gif)
{
15
echo("Sequence Done!");
16
%obj.stopThread(%slot);
17
%obj.delete();
18
}
![](/Images/OutliningIndicators/None.gif)
2
![](/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](/Images/OutliningIndicators/ContractedBlock.gif)
![](https://www.cnblogs.com/Images/dot.gif)
3
![](/Images/OutliningIndicators/InBlock.gif)
4
![](/Images/OutliningIndicators/InBlock.gif)
5
![](/Images/OutliningIndicators/ExpandedBlockEnd.gif)
6
![](/Images/OutliningIndicators/None.gif)
7
![](/Images/OutliningIndicators/None.gif)
8
![](/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](/Images/OutliningIndicators/ContractedBlock.gif)
![](https://www.cnblogs.com/Images/dot.gif)
9
![](/Images/OutliningIndicators/InBlock.gif)
10
![](/Images/OutliningIndicators/InBlock.gif)
11
![](/Images/OutliningIndicators/ExpandedBlockEnd.gif)
12
![](/Images/OutliningIndicators/None.gif)
13
![](/Images/OutliningIndicators/None.gif)
14
![](/Images/OutliningIndicators/ExpandedBlockStart.gif)
![](/Images/OutliningIndicators/ContractedBlock.gif)
![](https://www.cnblogs.com/Images/dot.gif)
15
![](/Images/OutliningIndicators/InBlock.gif)
16
![](/Images/OutliningIndicators/InBlock.gif)
17
![](/Images/OutliningIndicators/InBlock.gif)
18
![](/Images/OutliningIndicators/ExpandedBlockEnd.gif)
加上以上代码,测试一下,木箱被撞碎飞出,任务完成。
等等,。。。,发现新的问题,木箱确实飞出,但是汽车停下来了。
原来,当汽车碰上木箱后,因为碰撞而减速了,
这与常识有点差别,应该木箱撞飞,而汽车因为质量较大继续前进。
这时我们是多么想念物理引擎啊,对于没有物理引擎的小型游戏,我们只好用笨办法了。
万能的Trigger要登场了。
我们将木箱模型的碰撞体去掉,取而代之的是放上一个Trigger,
当汽车进入Trigger时,我们播放动画,动画播放结束被删除。
同时,对汽车的速度做一个衰减,比如扣除10%,这个值就随你来定了。