//x,y,z,-x-y-z, 6个面的颜色
var box={
x:1,
y:2,
z:3,
fx:4,
fy:5,
fz:6,
}
// 'y','fz','fy','z' x旋转
// 'x','fz','fx','z' y旋转
// 'x','fy','fx','y' z旋转
function rotateX90(box){
var carr=['y','fz','fy','z']
let temp=box[carr[0]];
for(let i=0;i<carr.length-1;i++){
box[carr[i]]= box[carr[i+1]]
}
box[carr[carr.length-1]]=temp;
}
function rotateY90(box){
var carr=['x','fz','fx','z']
let temp=box[carr[0]];
for(let i=0;i<carr.length-1;i++){
box[carr[i]]= box[carr[i+1]]
}
box[carr[carr.length-1]]=temp;
}
function rotateZ90(box){
var carr=['x','fy','fx','y']
let temp=box[carr[0]];
for(let i=0;i<carr.length-1;i++){
box[carr[i]]= box[carr[i+1]]
}
box[carr[carr.length-1]]=temp;
}
console.log(box)
rotateX90(box)
console.log(box)
rotateY90(box)
console.log(box)
rotateZ90(box)
console.log(box)
研究的方向错误,有现成的旋转公式,修正js数字计算溢出问题,就能用公式算出旋转值,可以查看文章https://www.cnblogs.com/caoke/p/10529713.html