CCDrawingPrimitives

/*

 *

 * IMPORTANT       IMPORTANT        IMPORTANT        IMPORTANT

 *

 *

 * LEGACY FUNCTIONS

 *

 * USE CCDrawNode instead

 *

 */



#ifndef __CCDRAWING_PRIMITIVES__

#define __CCDRAWING_PRIMITIVES__

    


#include "ccTypes.h"

#include "ccMacros.h"

#include "cocoa/CCGeometry.h"    // for CCPoint


/**

 @file

 Drawing OpenGL ES primitives.

 - ccDrawPoint, ccDrawPoints

 - ccDrawLine

 - ccDrawRect, ccDrawSolidRect

 - ccDrawPoly, ccDrawSolidPoly

 - ccDrawCircle

 - ccDrawQuadBezier

 - ccDrawCubicBezier

 - ccDrawCatmullRom

 - ccDrawCardinalSpline

 

 You can change the color, point size, width by calling:

 - ccDrawColor4B(), ccDrawColor4F()

 - ccPointSize()

 - glLineWidth()

 

 @warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch. Instead you should use CCDrawNode

 

 */


NS_CC_BEGIN


/**

 * @addtogroup global

 * @{

 */


class CCPointArray;


/** Initializes the drawing primitives */

void CC_DLL ccDrawInit();


/** Frees allocated resources by the drawing primitives */

void CC_DLL ccDrawFree();


/** draws a point given x and y coordinate measured in points */

void CC_DLL ccDrawPoint( const CCPoint& point );


/** draws an array of points.

 @since v0.7.2

 */

void CC_DLL ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints );


/** draws a line given the origin and destination point measured in points */

void CC_DLL ccDrawLine( const CCPoint& origin, const CCPoint& destination );


/** draws a rectangle given the origin and destination point measured in points. */

void CC_DLL ccDrawRect( CCPoint origin, CCPoint destination );


/** draws a solid rectangle given the origin and destination point measured in points.

    @since 1.1

 */

void CC_DLL ccDrawSolidRect( CCPoint origin, CCPoint destination, ccColor4F color );


/** draws a polygon given a pointer to CCPoint coordinates and the number of vertices measured in points.

The polygon can be closed or open

*/

void CC_DLL ccDrawPoly( const CCPoint *vertices, unsigned int numOfVertices, bool closePolygon );


/** draws a solid polygon given a pointer to CGPoint coordinates, the number of vertices measured in points, and a color.

 */

void CC_DLL ccDrawSolidPoly( const CCPoint *poli, unsigned int numberOfPoints, ccColor4F color );


/** draws a circle given the center, radius and number of segments. */

void CC_DLL ccDrawCircle( const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter, float scaleX, float scaleY);

void CC_DLL ccDrawCircle( const CCPoint& center, float radius, float angle, unsigned int segments, bool drawLineToCenter);


/** draws a quad bezier path

 @warning This function could be pretty slow. Use it only for debugging purposes.

 @since v0.8

 */

void CC_DLL ccDrawQuadBezier(const CCPoint& origin, const CCPoint& control, const CCPoint& destination, unsigned int segments);


/** draws a cubic bezier path

 @warning This function could be pretty slow. Use it only for debugging purposes.

 @since v0.8

 */

void CC_DLL ccDrawCubicBezier(const CCPoint& origin, const CCPoint& control1, const CCPoint& control2, const CCPoint& destination, unsigned int segments);


/** draws a Catmull Rom path.

 @warning This function could be pretty slow. Use it only for debugging purposes.

 @since v2.0

 */

void CC_DLL ccDrawCatmullRom( CCPointArray *arrayOfControlPoints, unsigned int segments );


/** draws a Cardinal Spline path.

 @warning This function could be pretty slow. Use it only for debugging purposes.

 @since v2.0

 */

void CC_DLL ccDrawCardinalSpline( CCPointArray *config, float tension,  unsigned int segments );


/** set the drawing color with 4 unsigned bytes

 @since v2.0

 */

void CC_DLL ccDrawColor4B( GLubyte r, GLubyte g, GLubyte b, GLubyte a );


/** set the drawing color with 4 floats

 @since v2.0

 */

void CC_DLL ccDrawColor4F( GLfloat r, GLfloat g, GLfloat b, GLfloat a );


/** set the point size in points. Default 1.

 @since v2.0

 */

void CC_DLL ccPointSize( GLfloat pointSize );


// end of global group

/// @}


NS_CC_END


#endif // __CCDRAWING_PRIMITIVES__


转载于:https://www.cnblogs.com/sssssnian/p/3748653.html

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