1.以前的想法是
同步获取网络流循环
byte[] buffer=new byte[Client.ReceiveBufferSize];//Client是TcpClient的实例
while (Client.GetStream().Read(buffer,0,buffer.Length) != 0)
{
string Data = System.Text.Encoding.Default.GetString(buffer);
}
结果造成死循环
如果在里面重设buffer的大小,则可避免
查了下MSDN示例如下
do{
numberOfBytesRead = myNetworkStream.Read(myReadBuffer, 0, myReadBuffer.Length);
myCompleteMessage =
String.Concat(myCompleteMessage, Encoding.ASCII.GetString(myReadBuffer, 0, numberOfBytesRead));
}
while(myNetworkStream.DataAvailable);
// Print out the received message to the console.
Console.WriteLine("You received the following message : " +
myCompleteMessage);
MSDN建议使用NetWork.DataAvailable属性排除堵塞,标准同步通信应该用不到
so 循环条件修改为
while ((numberOfBytesRead=Client.GetStream().Read(buffer,0,buffer.Length)) != 0)
{
string Data = System.Text.Encoding.Default.GetString(buffer,0,numberOfBytesRead);
}