cocos2d-x获取屏幕位置信息代码 分类: cocos2d代码编写...

#ifndef __VISIBLERECT_H__
#define __VISIBLERECT_H__


#include "cocos2d.h"


class VisibleRect
{
public:
    static cocos2d::Rect getVisibleRect();


    static cocos2d::Vec2 left();
    static cocos2d::Vec2 right();
    static cocos2d::Vec2 top();
    static cocos2d::Vec2 bottom();
    static cocos2d::Vec2 center();
    static cocos2d::Vec2 leftTop();
    static cocos2d::Vec2 rightTop();
    static cocos2d::Vec2 leftBottom();
    static cocos2d::Vec2 rightBottom();
private:
    static void lazyInit();
    static cocos2d::Rect s_visibleRect;
};


#endif /* __VISIBLERECT_H__ */



/****************************************************************************
 Copyright (c) 2013-2014 Chukong Technologies Inc.


 http://www.cocos2d-x.org


 Permission is hereby granted, free of charge, to any person obtaining a copy
 of this software and associated documentation files (the "Software"), to deal
 in the Software without restriction, including without limitation the rights
 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 copies of the Software, and to permit persons to whom the Software is
 furnished to do so, subject to the following conditions:


 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.


 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 THE SOFTWARE.
 ****************************************************************************/


#include "VisibleRect.h"


USING_NS_CC;


Rect VisibleRect::s_visibleRect;


void VisibleRect::lazyInit()
{
    // no lazy init
    // Useful if we change the resolution in runtime
    s_visibleRect = Director::getInstance()->getOpenGLView()->getVisibleRect();
}


Rect VisibleRect::getVisibleRect()
{
    lazyInit();
    return s_visibleRect;
}


Vec2 VisibleRect::left()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}


Vec2 VisibleRect::right()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}


Vec2 VisibleRect::top()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height);
}


Vec2 VisibleRect::bottom()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y);
}


Vec2 VisibleRect::center()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width/2, s_visibleRect.origin.y+s_visibleRect.size.height/2);
}


Vec2 VisibleRect::leftTop()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x, s_visibleRect.origin.y+s_visibleRect.size.height);
}


Vec2 VisibleRect::rightTop()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y+s_visibleRect.size.height);
}


Vec2 VisibleRect::leftBottom()
{
    lazyInit();
    return s_visibleRect.origin;
}


Vec2 VisibleRect::rightBottom()
{
    lazyInit();
    return Vec2(s_visibleRect.origin.x+s_visibleRect.size.width, s_visibleRect.origin.y);
}



转载于:https://www.cnblogs.com/leansmall/p/4715688.html

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