linux 玩安卓游戏手柄,Linux joystick 游戏手柄编程 (获取输入数据)

啥也不说了,先上代码:

由于linux中的list.h不能直接用,所以单独提取了出来使用:

//listop.h

/*it is from linux list */

#ifndef LISTOP_H

#define LISTOP_H

structlist_head {

structlist_head *next, *prev;

};

typedefstructlist_head list_t;

#define LIST_HEAD_INIT(name) { &(name), &(name) }

#define LIST_HEAD(name) \

structlist_head name = LIST_HEAD_INIT(name)

#define INIT_LIST_HEAD(ptr) do { \

(ptr)->next = (ptr); (ptr)->prev = (ptr); \

}while(0)

/**

* list_add - add a new entry

* @new: new entry to be added

* @head: list head to add it after

*

* Insert a new entry after the specified head.

* This is good for implementing stacks.

*/

voidlist_add(structlist_head *new,structlist_head *head);

/**

* list_add_tail - add a new entry

* @new: new entry to be added

* @head: list head to add it before

*

* Insert a new entry before the specified head.

* This is useful for implementing queues.

*/

voidlist_add_tail(structlist_head *new,structlist_head *head);

/**

* list_del - deletes entry from list.

* @entry: the element to delete from the list.

* Note: list_empty on entry does not return true after this, the entry is in an undefined state.

*/

voidlist_del(structlist_head *entry);

/**

* list_del_init - deletes entry from list and reinitialize it.

* @entry: the element to delete from the list.

*/

voidlist_del_init(structlist_head *entry);

/**

* list_move - delete from one list and add as another's head

* @list: the entry to move

* @head: the head that will precede our entry

*/

voidlist_move(structlist_head *list,structlist_head *head);

/**

* list_move_tail - delete from one list and add as another's tail

* @list: the entry to move

* @head: the head that will follow our entry

*/

voidlist_move_tail(structlist_head *list,

structlist_head *head);

/**

* list_splice - join two lists

* @list: the new list to add.

* @head: the place to add it in the first list.

*/

voidlist_splice(structlist_head *list,structlist_head *head);

/**

* list_empty - tests whether a list is empty

* @head: the list to test.

*/

staticintlist_empty(structlist_head *head)

{

returnhead->next == head;

}

/**

* list_dequeue - dequeue the head of the list if there are more than one entry

* @list: the list to dequeue

*/

structlist_head * list_dequeue(structlist_head *list );

/**

* list_entry - get the struct for this entry

* @ptr:    the &struct list_head pointer.

* @type:   the type of the struct this is embedded in.

* @member: the name of the list_struct within the struct.

*/

#define list_entry(ptr, type, member) \

((type *)((char*)(ptr)-(unsignedlong)(&((type *)0)->member)))

/**

* list_for_each    -   iterate over a list

* @pos:    the &struct list_head to use as a loop counter.

* @head:   the head for your list.

*/

#define list_for_each(pos, head) \

for(pos = (head)->next; pos != (head); \

pos = pos->next)

/**

* list_for_each_safe   -   iterate over a list safe against removal of list entry

* @pos:    the &struct list_head to use as a loop counter.

* @n:      another &struct list_head to use as temporary storage

* @head:   the head for your list.

*/

#define list_for_each_safe(pos, n, head) \

for(pos = (head)->next, n = pos->next; pos != (head); \

pos = n, n = pos->next)

/**

* list_for_each_prev   -   iterate over a list in reverse order

* @pos:    the &struct list_head to use as a loop counter.

* @head:   the head for your list.

*/

#define list_for_each_prev(pos, head) \

for(pos = (head)->prev; pos != (head); \

pos = pos->prev)

/**

* list_for_each_entry  -   iterate over list of given type

* @pos:    the type * to use as a loop counter.

* @head:   the head for your list.

* @member: the name of the list_struct within the struct.

*/

#define list_for_each_entry(pos, head, member)              \

for(pos = list_entry((head)->next, typeof(*pos), member);   \

&pos->member != (head);     \

pos = list_entry(pos->member.next, typeof(*pos), member))

#endif// listop.c

#include "listop.h"

staticvoid__check_head(structlist_head* head)

{

if((head->next == 0) && (head->prev == 0)) {

INIT_LIST_HEAD(head);

}

}

/*

* Insert a new entry between two known consecutive entries.

*

* This is only for internal list manipulation where we know

* the prev/next entries already!

*/

staticvoid__list_add(structlist_head*new,

structlist_head* prev,

structlist_head* next)

{

next->prev =new;

new->next = next;

new->prev = prev;

prev->next =new;

}

/*

* Delete a list entry by making the prev/next entries

* point to each other.

*

* This is only for internal list manipulation where we know

* the prev/next entries already!

*/

staticvoid__list_del(structlist_head* prev,

structlist_head* next)

{

next->prev = prev;

prev->next = next;

}

/**

* list_add - add a new entry

* @new: new entry to be added

* @head: list head to add it after

*

* Insert a new entry after the specified head.

* This is good for implementing stacks.

*/

voidlist_add(structlist_head*new,structlist_head* head)

{

__check_head(head);

__list_add(new, head, head->next);

}

/**

* list_add_tail - add a new entry

* @new: new entry to be added

* @head: list head to add it before

*

* Insert a new entry before the specified head.

* This is useful for implementing queues.

*/

voidlist_add_tail(structlist_head*new,structlist_head* head)

{

__check_head(head);

__list_add(new, head->prev, head);

}

/**

* list_del - deletes entry from list.

* @entry: the element to delete from the list.

* Note: list_empty on entry does not return true after this, the entry is in an undefined state.

*/

voidlist_del(structlist_head* entry)

{

__list_del(entry->prev, entry->next);

}

/**

* list_del_init - deletes entry from list and reinitialize it.

* @entry: the element to delete from the list.

*/

voidlist_del_init(structlist_head* entry)

{

__list_del(entry->prev, entry->next);

INIT_LIST_HEAD(entry);

}

/**

* list_move - delete from one list and add as another's head

* @list: the entry to move

* @head: the head that will precede our entry

*/

voidlist_move(structlist_head* list,structlist_head* head)

{

__check_head(head);

__list_del(list->prev, list->next);

list_add(list, head);

}

/**

* list_move_tail - delete from one list and add as another's tail

* @list: the entry to move

* @head: the head that will follow our entry

*/

voidlist_move_tail(structlist_head* list,

structlist_head* head)

{

__check_head(head);

__list_del(list->prev, list->next);

list_add_tail(list, head);

}

/**

* list_splice - join two lists

* @list: the new list to add.

* @head: the place to add it in the first list.

*/

voidlist_splice(structlist_head* list,structlist_head* head)

{

structlist_head* first = list;

structlist_head* last  = list->prev;

structlist_head* at    = head->next;

first->prev = head;

head->next  = first;

last->next = at;

at->prev   = last;

}

structlist_head* list_dequeue(structlist_head* list ) {

structlist_head* next, *prev, *result = ((void*)0);

prev = list;

next = prev->next;

if( next != prev ) {

result = next;

next = next->next;

next->prev = prev;

prev->next = next;

result->prev = result->next = result;

}

returnresult;

}

主要的文件在这里:

//my_joystick.c

#include 

#include 

#include 

#include 

#include 

#include 

#include 

#include 

#include 

#include 

//#include  /*郁闷,不能直接使用linux自带的list链表,需要单独提取出来,见前面的code*/

#include "listop.h"

#if 1

#define LOG_DBG(fmt, ...)  fprintf(stdout, fmt, ##__VA_ARGS__)

#else

#define LOG_DBG(fmt, ...)

#endif

#define LOG_ERR(fmt, ...)  fprintf(stderr, fmt, ##__VA_ARGS__)

typedefstruct_joy_stick_ctx {

structlist_head list;

inti4_js_fd;

unsignedinti4_op_block;

} JOYSTICK_CTX_T;

LIST_HEAD(_t_js_ctx_head);

/*==>  struct list_head _t_js_ctx_head = {&_t_js_ctx_head, &_t_js_ctx_head};*/

intjoystick_open(char* cp_js_dev_name,inti4_block)

{

inti4_open_flags = O_RDONLY;

JOYSTICK_CTX_T*  pt_joystick_ctx = NULL;

if(!cp_js_dev_name) {

LOG_ERR("[%s] js device name is NULL\n", __func__);

return-1;

}

pt_joystick_ctx = (JOYSTICK_CTX_T*)calloc(sizeof(JOYSTICK_CTX_T), 1);

if(!pt_joystick_ctx) {

LOG_ERR("[%s] no memory!!\n", __func__);

return-1;

}

pt_joystick_ctx->i4_op_block = i4_block ? 1 : 0;

if(pt_joystick_ctx->i4_op_block == 0) {

i4_open_flags |= O_NONBLOCK;

}

pt_joystick_ctx->i4_js_fd = open(cp_js_dev_name, i4_open_flags);

if(pt_joystick_ctx->i4_js_fd 

LOG_ERR("[%s] open device %s error\n", __func__, cp_js_dev_name);

free(pt_joystick_ctx);

return-1;

}

list_add_tail(&pt_joystick_ctx->list, &_t_js_ctx_head);

returnpt_joystick_ctx->i4_js_fd;

}

intjoystick_close(inti4_fd)

{

structlist_head* pt_entry;

structlist_head* pt_next;

JOYSTICK_CTX_T* pt_node;

if(list_empty(&_t_js_ctx_head)) {

LOG_ERR("[%s] device not opened\n", __func__);

return-1;

}

list_for_each_safe(pt_entry, pt_next, &_t_js_ctx_head) {

pt_node = list_entry(pt_entry, JOYSTICK_CTX_T, list);

if(pt_node->i4_js_fd == i4_fd) {

list_del_init(&pt_node->list);

free(pt_node);

returnclose(i4_fd);

}

}

LOG_ERR("[%s] i4_fd=%d invalid\n", __func__, i4_fd);

return-1;

}

intjoystick_read_one_event(inti4_fd,structjs_event* tp_jse)

{

inti4_rd_bytes;

/*do not check i4_fd again*/

i4_rd_bytes = read(i4_fd, tp_jse,sizeof(structjs_event));

if(i4_rd_bytes == -1) {

if(errno == EAGAIN) {/*when no block, it is not error*/

return0;

}

else{

return-1;

}

}

returni4_rd_bytes;

}

intjoystick_read_ready(inti4_fd)

{

inti4_block = 2;

structlist_head* pt_entry;

JOYSTICK_CTX_T* pt_node;

if(list_empty(&_t_js_ctx_head)) {

LOG_ERR("[%s] device not opened\n", __func__);

return-1;

}

list_for_each(pt_entry, &_t_js_ctx_head) {

pt_node = list_entry(pt_entry, JOYSTICK_CTX_T, list);

if(pt_node->i4_js_fd == i4_fd) {

i4_block = pt_node->i4_op_block;

break;

}

}

if(i4_block == 2) {

LOG_ERR("[%s] i4_fd=%d invalid\n", __func__, i4_fd);

return0;

}

elseif(i4_block == 1) {

fd_set readfd;

inti4_ret = 0;

structtimeval timeout = {0, 0};

FD_ZERO(&readfd);

FD_SET(i4_fd, &readfd);

i4_ret = select(i4_fd + 1, &readfd, NULL, NULL, &timeout);

if(i4_ret > 0 && FD_ISSET(i4_fd, &readfd)) {

return1;

}

else{

return0;

}

}

return1;/*noblock read, aways ready*/

}

voiddebug_list(void)

{

if(! list_empty(&_t_js_ctx_head)) {

structlist_head* pt_entry;

JOYSTICK_CTX_T* pt_node;

list_for_each(pt_entry, &_t_js_ctx_head) {

pt_node = list_entry(pt_entry, JOYSTICK_CTX_T, list);

LOG_DBG("fd:%d--block:%d\n", pt_node->i4_js_fd, pt_node->i4_op_block);

}

}

else{

LOG_DBG("-----------> EMPTY NOW\n");

}

}

#if 1

typedefstruct_axes_t {

intx;

inty;

} AXES_T;

intmain(intargc,char* argv[])

{

intfd, rc;

intop_times = 0;

charnumber_of_axes = 0;

charnumber_of_btns = 0;

charjs_name_str[128];

unsignedintbuttons_state = 0;

AXES_T* tp_axes = NULL;

inti, print_init_stat = 0;

structjs_event jse;

fd = joystick_open("/dev/input/js0", 1);

if(fd 

LOG_ERR("open failed.\n");

exit(1);

}

rc = ioctl(fd, JSIOCGAXES, &number_of_axes);

if(rc != -1) {

LOG_DBG("number_of_axes:%d\n", number_of_axes);

if(number_of_axes > 0) {

tp_axes = (AXES_T*)calloc(sizeof(AXES_T), 1);

}

}

rc = ioctl(fd, JSIOCGBUTTONS, &number_of_btns);

if(rc != -1) {

LOG_DBG("number_of_btns:%d\n", number_of_btns);

}

if(ioctl(fd, JSIOCGNAME(sizeof(js_name_str)), js_name_str) 

LOG_DBG(js_name_str,"Unknown",sizeof(js_name_str));

}

LOG_DBG("joystick Name: %s\n", js_name_str);

for(;;) {

if(joystick_read_ready(fd)) {

rc = joystick_read_one_event(fd, &jse);

if(rc > 0) {

if((jse.type & JS_EVENT_INIT) == JS_EVENT_INIT) {

if((jse.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {

if(jse.value) {

buttons_state |= (1 <

}

else{

buttons_state &= ~(1 <

}

}

elseif((jse.type & ~JS_EVENT_INIT) == JS_EVENT_AXIS) {

if(tp_axes) {

if((jse.number & 1) == 0) {

tp_axes[jse.number / 2].x = jse.value;

}

else{

tp_axes[jse.number / 2].y = jse.value;

}

}

}

}

else{

op_times++;

if(print_init_stat == 0) {

for(i = 0; i 

LOG_DBG("joystick init state: button %d is %s.\n", i, ((buttons_state & (1 <

}

if(tp_axes)

for(i = 0; i 

LOG_DBG("joystick init state: axes %d is x=%d  y=%d.\n", i, tp_axes[i].x, tp_axes[i].y);

}

print_init_stat = 1;

}

if(jse.type  == JS_EVENT_BUTTON) {

if(jse.value) {

buttons_state |= (1 <

}

else{

buttons_state &= ~(1 <

}

LOG_DBG("joystick state: button %d is %s.\n", jse.number, ((buttons_state & (1 <

}

elseif(jse.type == JS_EVENT_AXIS) {

if(tp_axes) {

if((jse.number & 1) == 0) {

tp_axes[jse.number / 2].x = jse.value;

}

else{

tp_axes[jse.number / 2].y = jse.value;

}

LOG_DBG("joystick state: axes %d is x=%d  y=%d.\n", jse.number / 2, tp_axes[jse.number / 2].x, tp_axes[jse.number / 2].y);

}

else{

LOG_DBG("joystick state: axes %d is %s=%d.\n", jse.number / 2, ((jse.number & 1) == 0) ?"x":"y", jse.value);

}

}

}

if(op_times >= 18) {

break;

}

}

}

usleep(1000);

}

joystick_close(fd);

if(tp_axes) {

free(tp_axes);

}

return0;

}

#endif

编译:   gcc -o my_joystick my_joystick.c listop.c

运行:

mayer@mayer-Ubuntu:hid$ ./my_joystick

number_of_axes:2

number_of_btns:10

joystick Name: BETOP GAMEPAD

joystick init state: button 0 is UP.

joystick init state: button 1 is UP.

joystick init state: button 2 is UP.

joystick init state: button 3 is UP.

joystick init state: button 4 is UP.

joystick init state: button 5 is UP.

joystick init state: button 6 is UP.

joystick init state: button 7 is UP.

joystick init state: button 8 is UP.

joystick init state: button 9 is UP.

joystick init state: axes 0 is x=0 y=0.

joystick init state: axes 1 is x=0 y=135129.

joystick state: button 0 is DOWN.

joystick state: button 0 is UP.

joystick state: button 1 is DOWN.

joystick state: button 1 is UP.

joystick state: button 3 is DOWN.

joystick state: button 3 is UP.

joystick state: button 2 is DOWN.

joystick state: button 2 is UP.

joystick state: button 7 is DOWN.

joystick state: button 7 is UP.

joystick state: button 5 is DOWN.

joystick state: button 5 is UP.

joystick state: button 6 is DOWN.

joystick state: button 6 is UP.

joystick state: button 4 is DOWN.

joystick state: button 4 is UP.

joystick state: button 5 is DOWN.

joystick state: button 5 is UP.

不明白的地方可以参考linux kernel中的说明文件:Documentation/input/joystick-api.txt

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