:复合模式:duck


#ifndef __QUAKEABLE_H__
#define __QUAKEABLE_H__
#include <iostream>
#include <vector>
using namespace std;
class QuackObservable;
class Observer
{
public:
	Observer(){}
	virtual~Observer(){}
	virtual void update(QuackObservable *d)
	{
		cout << "Observer update " << endl;
	}
};

class QuackObservable
{
public:
	QuackObservable(){}
	virtual ~QuackObservable(){}
	virtual void RegisterObserver(Observer *q1)
	{

	}
	virtual void NotifyObserver()
	{
		cout << "Notify Observer update " << endl;
	}
};



class QuakeLogist:public Observer
{
public:
	QuakeLogist(){}
	virtual ~QuakeLogist(){}
	virtual void update(QuackObservable *d)
	{
		cout << "QuakeLogist update " << endl;
	}
};


class ObserveAble : public QuackObservable
{
private:
	QuackObservable *q;
	vector<Observer*>olist;
public:
	ObserveAble(QuackObservable *qq){ q = qq; }
	virtual ~ObserveAble(){}
	virtual void RegisterObserver(Observer *q1)
	{
		olist.push_back(q1);
	}
	virtual void NotifyObserver()
	{
		vector<Observer*>::iterator it = olist.begin();
		while (it!= olist.end())
		{
			(*it++)->update(q);
		}
	}
};

class Quakeable :public QuackObservable
{
public:
	Quakeable(){}
	virtual~Quakeable(){}
	virtual void Quake(){}
};

class MallardDuck :public Quakeable
{
private:
	ObserveAble *obseAble;
public:
	MallardDuck()
	{
		obseAble = new ObserveAble(this);
	}
	virtual ~MallardDuck(){}
	virtual void Quake()
	{
		cout << "MallardDuck Quake" << endl;
		NotifyObserver();
	}
	virtual void RegisterObserver(Observer *os)
	{
		obseAble->RegisterObserver(os);
	}
	virtual void NotifyObserver()
	{
		obseAble->NotifyObserver();
	}
};

class BlueDuck :public Quakeable
{
public:
	BlueDuck(){}
	virtual~BlueDuck(){}
	virtual void Quake()
	{
		cout << "Blue Duck Quake" << endl;
	}
};

class RedDuck :public Quakeable
{
public:
	RedDuck(){}
	virtual~RedDuck(){}
	virtual void Quake()
	{
		cout << "Red Duck Quake" << endl;
	}
};

class DuckCall :public Quakeable
{
public:
	DuckCall(){}
	virtual~DuckCall(){}
	virtual void Quake()
	{
		cout << "DuckCall Quake" << endl;
	}
};

class RubberDuck :public Quakeable
{
public:
	RubberDuck(){}
	virtual~RubberDuck(){}
	virtual void Quake()
	{
		cout << "Rubber Duck Quake" << endl;
	}
};

class QuackCounter :public Quakeable
{
private:
	Quakeable *duck;
	static int number;
public:
	QuackCounter(Quakeable *q)
	{
		duck = q;
	}
	virtual~QuackCounter(){}
	virtual void Quake()
	{
		duck->Quake();
		number++;
	}
	static int getNum()
	{
		return number;
	}
};

int QuackCounter::number = 0;
#endif

#ifndef __GOOSE_H__
#define __GOOSE_H__
#include "Quakable.h"

class Goose
{
public:
	Goose(){}
	virtual~Goose(){}
	virtual void honk()
	{
		cout << "Goose honk" << endl;
	}
};

class GooseAdapter :public Quakeable
{
private:
	Goose *goose;
public:
	GooseAdapter(Goose *g)
	{
		goose = g;
	}

	virtual~GooseAdapter(){}
	virtual void Quake()
	{
		goose->honk();
	}
};


class AbDuckFactory
{
public:
	AbDuckFactory(){}
	virtual~AbDuckFactory(){}
	virtual Quakeable * CreateBlueDuck() = 0;
	virtual Quakeable * CreateRedDuck() = 0;
	virtual Quakeable * CreateCallDuck() = 0;
	virtual Quakeable * CreateRubberDuck() = 0;
};

class DuckFactory : public AbDuckFactory
{
public:
	DuckFactory(){}
	virtual~DuckFactory(){}
	virtual Quakeable * CreateBlueDuck() { return new BlueDuck(); }
	virtual Quakeable * CreateRedDuck(){ return new RedDuck(); }
	virtual Quakeable * CreateCallDuck() { return new DuckCall(); }
	virtual Quakeable * CreateRubberDuck() { return new RubberDuck(); }
};

class CountFactory : public AbDuckFactory
{
public:
	CountFactory(){}
	virtual~CountFactory(){}
	virtual Quakeable * CreateBlueDuck() { return new  QuackCounter(new BlueDuck()); }
	virtual Quakeable * CreateRedDuck(){ return new  QuackCounter(new RedDuck()); }
	virtual Quakeable * CreateCallDuck() { return new  QuackCounter(new DuckCall()); }
	virtual Quakeable * CreateRubberDuck() { return new  QuackCounter(new RubberDuck()); }
};

class DuckFlock :public Quakeable
{
private:
	ObserveAble *obs;
	vector<Quakeable *> ducklist;
public:
	DuckFlock()
	{
		obs = new ObserveAble(this);
	}
	virtual~DuckFlock(){}
	void add(Quakeable *t)
	{
		ducklist.push_back(t);
	}
	virtual void Quake()
	{
		vector<Quakeable*>::iterator it = ducklist.begin();
		while (it != ducklist.end())
		{
			(*it++)->Quake();
			NotifyObserver();
		}
		
	}

	virtual void RegisterObserver(Observer *ob)
	{
		obs->RegisterObserver(ob);
	}

	virtual void NotifyObserver()
	{
		obs->NotifyObserver();
	}
};




#endif

#include <iostream>
#include "Quakable.h"
#include "Goose.h"
using namespace std;
void simulate()
{
	AbDuckFactory *f = new CountFactory();

	Quakeable *r = f->CreateBlueDuck();
	Quakeable *b =f->CreateCallDuck();
	Quakeable *d = f->CreateRedDuck();
	Quakeable *rub = f->CreateRubberDuck();
	Quakeable *g = new QuackCounter(new GooseAdapter(new Goose()));

	r->Quake();
	b->Quake();
	d->Quake();
	rub->Quake();
	g->Quake();
	cout << "Fuck " << QuackCounter::getNum() << endl;

	Quakeable *r1 = f->CreateBlueDuck();
	Quakeable *r2 = f->CreateBlueDuck();
	Quakeable *r3 = f->CreateBlueDuck();
	Quakeable *r4 = f->CreateBlueDuck();

	DuckFlock *df = new DuckFlock();
	df->add(r1);
	df->add(r2);
	df->add(r3);
	df->add(r4);
	
	cout << "Fuck " << QuackCounter::getNum() << endl;
	QuakeLogist *ql = new QuakeLogist();
// 	Quakeable *qa = new MallardDuck();
// 	qa->RegisterObserver(ql);
// 	qa->Quake();

	df->RegisterObserver(ql);
	df->Quake();

}

int main()
{

	simulate();

	return 0;
}


转载于:https://www.cnblogs.com/Vulkan/p/7530043.html

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