unity 3d 让物体沿弧线运动

using UnityEngine;  
using System.Collections;  
  
public class MoveCurve : MonoBehaviour {  
  
    public GameObject t1;    //开始位置  
    public GameObject t2;     //结束位置  
  // Update is called once per frame  
    void Update () {  
  
        //两者中心点  
        Vector3 center = (t1.transform .position + t2.transform.position) * 0.5f;  
  
        center -= new Vector3(0, 1, 0);  
  
        Vector3 start = t1.transform.position - center;  
        Vector3 end = t2.transform.position - center;  
  
        //弧形插值  
        transform.position = Vector3.Slerp(start,end,Time.time);  
        transform.position += center;  
          
    }  
}  

 

还有一种方法也可以实现,代码如下

 1 using UnityEngine;  
 2 using System.Collections;  
 3   
 4 public class ProjectileTest : MonoBehaviour  
 5 {  
 6     public GameObject target;   //要到达的目标  
 7     public float speed = 10;    //速度  
 8     private float distanceToTarget;   //两者之间的距离  
 9     private bool move = true;      
10   
11     void Start()  
12     {  
13         //计算两者之间的距离  
14         distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position);    
15         StartCoroutine(StartShoot());  
16     }  
17   
18     IEnumerator StartShoot()  
19     {  
20   
21         while (move)  
22         {  
23             Vector3 targetPos = target.transform.position;  
24   
25             //让始终它朝着目标  
26             this.transform.LookAt(targetPos);  
27   
28             //计算弧线中的夹角  
29             float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45;  
30             this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);  
31             float currentDist = Vector3.Distance(this.transform.position, target.transform.position);  
32             if (currentDist < 0.5f)  
33                 move = false;  
34             this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));  
35             yield return null;  
36         }  
37     }  
38   
39   
40 }

转自   http://blog.csdn.net/cen616899547/article/details/41956653

转载于:https://www.cnblogs.com/fxy-588/p/6946008.html

  • 0
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值