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这个类主要实现的是,显示历次成绩中的最好成绩。当然我写的这个很简洁,还可以写的更加的丰富。下面贴上代码:
GameScore.h
#ifndef _GAME_SCORE_H_
#define _GAME_SCORE_H_
#include "cocos2d.h"
USING_NS_CC;
class GameScore : public cocos2d::Layer
{
private:
cocos2d::Sprite* background;
cocos2d::MenuItemImage* awayItem;
public:
static cocos2d::Scene* createScene();
virtual bool init();
void scoreInterface();
void goMainInterface(cocos2d::Ref*);
CREATE_FUNC(GameScore);
};
#endif // _GAME_SCORE_H_
GameScore.cpp
#include "GameScore.h"
#include "GameUnit.h"
#include "MainMenu.h"
#include "GameData.h"
unit u2;
cocos2d::Scene* GameScore::createScene()
{
Scene* scene = Scene::create();
GameScore* layer = GameScore::create();
scene->addChild(layer);
return scene;
}
bool GameScore::init()
{
if (!Layer::init())
{
return false;
}
this->scoreInterface();
return true;
}
void GameScore::scoreInterface()
{
background = Sprite::create("background/score.png");
background->setPosition(Vec2(u2.winOrigin().x + u2.winSize().width / 2,
u2.winOrigin().y + u2.winSize().height / 2));
background->setScale(u2.scaleX(background, u2.winSize()),
u2.scaleY(background, u2.winSize()));
this->addChild(background, 0);
awayItem = MenuItemImage::create(
"button/away.png",
"button/buttom.png",
CC_CALLBACK_1(GameScore::goMainInterface, this));
awayItem->setPosition(Vec2(u2.winOrigin().x + awayItem->getContentSize().width / 2,
u2.winOrigin().y + awayItem->getContentSize().height / 2));
auto m = Menu::create(awayItem, NULL);
m->setPosition(Vec2::ZERO);
this->addChild(m, 2);
int bestScore = GameData::getGameData();
cocos2d::LabelTTF* score = LabelTTF::create("0", "Arial", 26);
score->setPosition(Vec2(u2.winSize().width / 2,
u2.winSize().height / 2));
this->addChild(score, 4);
score->setColor(Color3B(0, 0, 0));
score->setString(__String::createWithFormat("%d : Pipe", bestScore - 1)->getCString());
}
void GameScore::goMainInterface(cocos2d::Ref* pSender)
{
Director::getInstance()->replaceScene(TransitionFadeBL::create(1,
MainMenu::createScene()));
}
函数功能:http://www.cnblogs.com/geore/p/5800009.html
效果图: