public void Start()
{
running = true;
}
public void Stop()
{
stopped = true;
running = false;
}
public void Pause()
{
paused = true;
}
public void UnPause()
{
paused = false;
}
}
private List<TimerState> timerList = new List<TimerState>();
private void Update()
{
for (int i = 0; i < timerList.Count ; i++)
{
timerList[i].UpdateTime(timerList[i].ignoreTimeScale ? Time.realtimeSinceStartup : Time.deltaTime);
}
}
public TimerState CreateTimer(float time, TimeUnit timeUnit,bool ignoreTimeScale)
{
TimerState newTimer = new TimerState(time, timeUnit, ignoreTimeScale);
timerList.Add(newTimer);
return newTimer;
}
public void ClearTimer() { }
public void ClearAllTimer() { }
}
}
使用案例
public class text : MonoBehaviour {
// Use this for initialization
void Start () {
Time.timeScale = 3;
Timer timer = new Timer(1, TimeUnit.Second); //第三个参数是否忽略时间缩放带来的影响
timer.Loop = true; // 设置可循环
timer.Finished += rw;
}
private void rw()
{
Debug.Log("你好");
}
}
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