一、选关界面涉及到的功能点
1)需要UITableView以及相应数据代理、协议的实现
2)读取plist文件并转化成模型
3)在单元格点击后进入数独游戏,涉及到把数据经segue在UIViewController间传递
4)记录某一关卡是否通过需要用到NSUserDefaults的存档记录功能
先放一张效果图
二、具体步骤
1、在
Storyboard中拖入一个TableViewController,勾选”Is Initial View Controller”,如图
为了方便设计,我还将Size 设为“freeform” 长宽设为1024*768
2、新建一个Swift类ChooseGameTableView,令其继承UITableViewController,并实现UITableViewDataSource协议。在之前的ViewController属性列表中Custom Class输入新建的类。
3、在Swift类ChooseGameTableView中设置UITableView以及相应数据代理、协议的实现 ,代码如下
:
1: //
2: // ChooseGameTableView.swift
3: // sudoku-v02
4: //
5: // Created by 张泽阳 on 2/17/15.
6: // Copyright (c) 2015 张泽阳. All rights reserved.
7: //
8:
9: import Foundation
10: import UIKit
11: class ChooseGameTableView: UITableViewController,UITableViewDataSource {
12: // MARK: - 变量
13: //swift貌似现在还不支持#pragma mark 这样的写法
14: // 写法参考来源:http://www.tuicool.com/articles/JVZjmm
15: var passes = [pass]()
16: var touchingP:pass = pass(mytitle: "", isPassed: false, prob: "", solves: [""])
17: var touchingCellIndex:NSIndexPath?
18: // MARK: - View载入时执行方法
19: override func viewDidLoad() {
20: //读取plist文件
21: var path = NSBundle.mainBundle().pathForResource("sudukuR", ofType: "plist")
22: var rootDic = NSDictionary(contentsOfFile: path!)
23: var PassNum = 0
24: var NotFound = "NotFound"//未找到时的标记符
25: for i in 1...81 {
26: var tempPasses: AnyObject? = rootDic?.objectForKey("D\(i)")//按挖孔数区分难度进行遍历
27: if tempPasses == nil {//如果该挖空数下没有关卡则跳过
28: continue
29: }
30: var CurrentDPasses = tempPasses as NSArray //转成NSArray
31: for SinglePassDic in CurrentDPasses {//遍历得到每一关的单独关卡(Dictionary格式)
32: //数据转模型,添加进passes中
33: passes.append(pass(mytitle: "第\(++PassNum)关 挖空:\(i)", isPassed: getIsPassedByMD5(SinglePassDic.objectForKey("p") as String), prob: SinglePassDic.objectForKey("p") as String, solves: SinglePassDic.objectForKey("s") as [String]))
34: }
35: }
36: self.tableView.dataSource = self
37: }
38:
39: // MARK: - 检查该关卡之前是否已经通过
40: func getIsPassedByMD5(pro:String)->Bool{
41: var md5 = (pro as NSString).md5()
42: //md5加密参考来源:http://minishine.sinaapp.com/?p=86
43: // NSUserDefaults.standardUserDefaults().
44: // println(NSUserDefaults.standardUserDefaults().boolForKey(md5))
45: return NSUserDefaults.standardUserDefaults().boolForKey(md5)
46: }
47:
48: // MARK: - tableview一系列设置
49: override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
50: return 1
51: }
52: override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
53: return passes.count
54: }
55: override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
56: let cell = tableView.dequeueReusableCellWithIdentifier("pass") as UITableViewCell
57: let myPassCell = passes[indexPath.row]
58: // var cell = UITableViewCell(style: UITableViewCellStyle.Default, reuseIdentifier: nil)
59: cell.textLabel?.text = myPassCell.title
60: cell.tag = indexPath.row
61: if myPassCell.passed {
62: cell.accessoryType = UITableViewCellAccessoryType.Checkmark
63: cell.backgroundColor = UIColor.greenColor()
64: }else{
65: cell.accessoryType = UITableViewCellAccessoryType.None
66: cell.backgroundColor = UIColor.whiteColor()
67: }
68:
69:
70: return cell
71: }
72: // override func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
73: // return "title"
74: // }
75: override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
76: println("touch")
77: // touchingP = passes[indexPath.row]
78: touchingCellIndex = indexPath
79: // println("delivered")
80: }
81:
82: // MARK: - 设置通知监听机制
83: override func viewWillAppear(animated: Bool) {
84:
85: NSNotificationCenter.defaultCenter().addObserver(self, selector:"reloadData2", name: "reload", object: nil)
86: }
87: func reloadData2(){
88: self.tableView.reloadData()
89: var tCell:UITableViewCell = self.tableView.cellForRowAtIndexPath(touchingCellIndex!)!
90: tCell.accessoryType = UITableViewCellAccessoryType.Checkmark
91: tCell.backgroundColor = UIColor.greenColor()
92: }
93:
94: // MARK: - 设置segue跳转时传递的参数
95: override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!){
96: // println(segue.identifier)
97: // println("sugue")
98: // println((sender as UITableViewCell).tag)
99: // if(segue.identifier == "ShowDetails"){
100: var detailViewController:ViewController! = segue.destinationViewController as ViewController
101: // var index = self.tableView.indexPathForSelectedRow()
102: detailViewController.prePass = passes[(sender as UITableViewCell).tag]
103: // detailViewController.cellTemp = (sender as UITableViewCell)
104: // }
105: }
106: }