已经有公布的1.20E 1.24E 1.24B的全图地址,作者为breeze,他最拥有魔兽编程的精神,他创造了最棒的魔兽编程论坛供所有爱好者学习,拥有很好开源的精神
breeze的博客
http://blog.csdn.net/breeze356/article/details/5889415
1.20E
01.//1.20E
02.///大地图去除迷雾
03.patch(0x406B53,"/x90/x8B/x09");
04.///大地图显示单位
05.patch(0x2A0930,"/xD2");
06.///大地图显示隐形
07.patch(0x17D4C2,"/x90/x90");
08.patch(0x17D4CC,"/xEB/x00/xEB/x00/x75/x30");
09.///分辨幻影
10.patch(0x1ACFFC,"/x40/xC3");
11.///显示神符
12.patch(0x2A07C5,"/x49/x4B/x33/xDB/x33/xC9");
13.///小地图去除迷雾
14.patch(0x147C53,"/xEC");
15.//显示单位
16.patch(0x1491A8, "/x00");
17./显示隐形
18.patch(0x1494E0,"/x33/xC0/x0F/x85");
19.敌方信号
20.patch(0x321CC4,"/x39/xC0/x0F/x85");
21.patch(0x321CD7,"/x39/xC0/x75");
22.//他人提示
23.patch(0x124DDD,"/x39/xC0/x0F/x85");
24./显示敌方头像
25.patch(0x137BA5,"/xE7/x7D");
26.patch(0x137BAC,"/x85/xA3/x02/x00/x00/xEB/xCE/x90/x90/x90/x90");
27.//盟友头像
28.patch(0x137BA5,"/xE7/x7D");
29.patch(0x137BB1,"/xEB/xCE/x90/x90/x90/x90");
30.//数字显攻速
31.patch(0x802E67,"/x32");
32.patch(0x13BA61,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");
33.DWORD tmp=0x802E64+GameAddr;
34.//在这里请注意,为什么要使用一个tmp变量呢?
35.//Dll中的基址重定位是系统帮你改写的,这里我们也要考虑到 基址重定位 的问题
36.memcpy(LPVOID(GameAddr+0x13BA6C),&tmp,4);
37.patch(0x13BA70,"/x8D/x55/xA0/x6A/x7F/x52/xE8/x27/x7E/x25/x00/x83/xC4/x14/x6A/x7F/x8D/x45/xA0/x50");
38./数字显移速
39.patch(0x802E67,"/x32");
40.patch(0x13C3F2,"/x90/xD9/x45/x08/x83/xEC/x08/xDD/x1C/x24/x68");
41.DWORD tmp=0x802E64+GameAddr;
42.memcpy(LPVOID(GameAddr+0x13C3FD),&tmp,4);
43.patch(0x13C401,"/x8D/x55/x98/x6A/x7F/x52/xE8/x96/x74/x25/x00/x83/xC4/x14/x