基于类成员函数回调的线程池-连接池-任务队列

在现实生活中,经常会用到线程池与队列的应用,所以写了一套可复利用接口。

其中优先级队列的蓝本从stl中复制出来的,唯一修改的地方就是添加了一个写锁,当top时加锁,pop后才解锁,保证真正不重复取出或丢失数据。 因为使用模板来构造,所以目前只支持类成员函数的回调。 与线程池共同使用时,外部调用时,需要new一个任务类来添加到队列中,线程池主函数会调用完成后自动delete析构。

此基于成员函数回调的线程池需要同优先级队列共同使用,原理是初始化一个初始为5个线程的线程池,并将自己的控制线程添加到最高优先级启动。控制线程的目的是当任务队列比较多时增加线程来增加效率,当任务队列少时减速线程来节约资源(目前未实现)

连接池,需要同线程池与任务队列共同使用,同样为先初始化一定数量的连接,供多线程调度使用,其中包含一个控制线程,来控制连接池中的连接数量,当取出一个连接来用时,会给取出的连接加锁,所以使用完后需要调用返回函数,来归还使用完的连接。

连接池的作用就是不必每次都创建连接使用完成后断开连接,而使用模板来构造扩展性更强,所以需要自己额外来写创建连接,与断开连接函数。

需要注意连接池需要在线程之前析构。

任务队列文件代码:

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/*******************************************************************************
 * Author : huwq
 * Email : sohunjug@hotmail.com  * Last modified : 2013-11-18 10:46  * Filename : CTaskQueue.h  * Description :  * *****************************************************************************/ #ifndef __TASH_QUEUE_H__ #define __TASH_QUEUE_H__ #include <queue> #include <vector> #include <pthread.h> #include <new>  namespace QUEUE {  enum Priority  {  Urgent = 1,  Highest,  High,  Middle,  Low,  Minimum  };   class CTaskBase  {  public:  Priority priority;  CTaskBase()  {  is_virtual = 0;  argv = NULL;  }  virtual ~CTaskBase(){}   virtual int Start()  {  return 0;  }   bool operator () (CTaskBase* &a, CTaskBase* &b)  {  return !((*a) < (*b));  }   bool operator () (CTaskBase &a, CTaskBase &b)  {  return !(a < b);  }  bool operator < (const CTaskBase &a) const  {  return (bool)((int)priority < (int)a.priority); } protected: void *argv; int is_virtual; }; template <class Type> class CTaskQueue : public CTaskBase { public: union { int (Type::*func)(void*); int (*CallBack)(Type*, void*); }func; CTaskQueue() { ClassName = NULL; func.func = NULL; } ~CTaskQueue() { Clear(); } void Clear() { argv = NULL; ClassName = NULL; func.func = NULL; } int SetFunc(Priority priority, Type* ClassName, int (Type::*Func)(void*), void* argv) { this->priority = priority; this->ClassName = ClassName; this->argv = argv; this->func.func = Func; return 1; } int Start() { //return func.CallBack(ClassName, argv); return (ClassName->*(func.func))(argv); } private: Type* ClassName; }; template<typename _Tp, typename _Sequence = std::vector<_Tp>, typename _Compare = std::less<typename _Sequence::value_type> > class priority_queue { // concept requirements pthread_rwlock_t m_mutex; public: typedef typename _Sequence::value_type value_type; typedef typename _Sequence::reference reference; typedef typename _Sequence::const_reference const_reference; typedef typename _Sequence::size_type size_type; typedef _Sequence container_type; protected: // See queue::c for notes on these names. _Sequence c; _Compare comp; public: explicit priority_queue(const _Compare& __x = _Compare(), const _Sequence& __s = _Sequence()) : c(__s), comp(__x) { pthread_rwlock_init(&m_mutex, NULL); std::make_heap(c.begin(), c.end(), comp); } template<typename _InputIterator> priority_queue(_InputIterator __first, _InputIterator __last, const _Compare& __x = _Compare(), const _Sequence& __s = _Sequence()) : c(__s), comp(__x) { pthread_rwlock_init(&m_mutex, NULL); __glibcxx_requires_valid_range(__first, __last); c.insert(c.end(), __first, __last); std::make_heap(c.begin(), c.end(), comp); } bool empty() { pthread_rwlock_wrlock(&m_mutex); bool e = c.empty(); pthread_rwlock_unlock(&m_mutex); return e; } size_type size() { pthread_rwlock_wrlock(&m_mutex); size_type _size = c.size(); pthread_rwlock_unlock(&m_mutex); return _size; } const_reference top() { pthread_rwlock_wrlock(&m_mutex); const_reference reference_value = c.front(); return reference_value; } void push(const value_type& __x) { pthread_rwlock_wrlock(&m_mutex); c.push_back(__x); std::push_heap(c.begin(), c.end(), comp); pthread_rwlock_unlock(&m_mutex); } void pop() { std::pop_heap(c.begin(), c.end(), comp); c.pop_back(); pthread_rwlock_unlock(&m_mutex); } }; typedef priority_queue<CTaskBase*, std::vector<CTaskBase*>, CTaskBase> queue_priority; }; #endif 

线程池与连接池文件代码:

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/*******************************************************************************
 * Author : RKhuwq
 * Email : sohunjug@hotmail.com  * Last modified : 2013-11-18 16:55  * Filename : Pool.h  * Description :  * *****************************************************************************/  #ifndef __POOL_H__ #define __POOL_H__  #include <pthread.h> #include <map> #include <stdio.h> #include "TaskQueue.h" #include <signal.h>  namespace POOL {  enum PoolStatue  {  Wait = 1,  Kill  };  class CPoolBase  {  protected:  int m_init;  int m_iNum;  int m_iCount;  pthread_attr_t m_attr;  virtual void Create() = 0;  virtual int ControlThread(void* argv) = 0;  public:  PoolStatue statues;  pthread_mutex_t m_mutex;  pthread_mutexattr_t m_mutexAttr;  CPoolBase(int num, PoolStatue statue) : m_init(num), m_iNum(5), m_iCount(0), statues(statue)  {  pthread_attr_init(&m_attr);  pthread_attr_setdetachstate(&m_attr,PTHREAD_CREATE_JOINABLE);  pthread_mutexattr_init(&m_mutexAttr);  pthread_mutex_init(&m_mutex, &m_mutexAttr);  }  virtual ~CPoolBase()  {  pthread_mutexattr_destroy(&m_mutexAttr);  };  };   class CThreadPool : public CPoolBase { struct pthread_statue { pthread_t pthread_id; int statue; pthread_mutex_t m_threadMutex; pthread_cond_t m_threadCond; }; public: std::map<pthread_t, pthread_statue*> m_mthread; std::map<pthread_t, pthread_statue*>::iterator m_iter; QUEUE::queue_priority& queue; private: bool is_clear; pthread_mutex_t m_mutexCount; QUEUE::CTaskQueue<CThreadPool> *owntask; void Create() { pthread_statue *new_pthread = new pthread_statue(); pthread_mutex_lock(&m_mutex); if(pthread_create(&new_pthread->pthread_id, &m_attr, ThreadMain, this)!=0) { return ; } m_mthread.insert(std::pair<pthread_t, pthread_statue*> (new_pthread->pthread_id, new_pthread)); pthread_mutex_unlock(&m_mutex); pthread_mutex_lock(&m_mutexCount); m_iCount++; pthread_mutex_unlock(&m_mutexCount); } int ControlThread(void* argv) { int in_count_add = 0; int in_count_del = 0; int task_count; bool change; CThreadPool* pclass = (CThreadPool*)argv; pthread_statue *statue_self; std::map<pthread_t, pthread_statue*>::iterator iter; pthread_mutex_lock(&pclass->m_mutex); statue_self = pclass->m_mthread.find(pthread_self())->second; pthread_mutex_unlock(&pclass->m_mutex); statue_self->statue = 1; while(1) { while (m_iCount < m_init && m_iCount < m_iNum && ((statues == Wait && !queue.empty()) || !is_clear)) { Create(); } task_count = queue.size(); if (task_count) { pthread_mutex_lock(&m_mutex); iter = m_mthread.begin(); while (iter != m_mthread.end() && ((statues == Wait && !queue.empty()) || !is_clear)) { if (iter->second->statue == 2 && iter->second->pthread_id != pthread_self()) { pthread_cond_signal (&iter->second->m_threadCond); break; } iter++; } if (iter == m_mthread.end()) m_iNum ++; pthread_mutex_unlock(&m_mutex); if (task_count > m_iCount) { in_count_add++; in_count_del = 0; } else if (task_count < m_iCount) { //in_count_del++; in_count_add = 0; } if (in_count_add > 10) { in_count_add = 0; m_iNum++; change = true; } if (in_count_del > 10 && m_iNum > m_init) { m_iNum--; change = true; } } if (task_count == 0) usleep(100); if ((statue_self->statue == 0 || is_clear) && !(statues == Wait && !queue.empty())) { pthread_mutex_lock(&m_mutexCount); pclass->m_iCount--; pthread_mutex_unlock(&m_mutexCount); break; } } return 0; } public: static void* ThreadMain(void *arg) { pthread_statue* statue_self; CThreadPool* pclass = (CThreadPool*)arg; QUEUE::CTaskBase* task = NULL; pthread_mutex_lock(&pclass->m_mutex); statue_self = pclass->m_mthread.find(pthread_self())->second; pthread_mutex_unlock(&pclass->m_mutex); pthread_mutex_init (&statue_self->m_threadMutex, &pclass->m_mutexAttr); pthread_cond_init (&statue_self->m_threadCond, NULL); statue_self->statue = 1; //timespec time; statue_self->pthread_id = pthread_self(); while(1) { if (pclass->statues != Wait || pclass->queue.empty()) { if (statue_self->statue == 0) { pthread_mutex_lock(&pclass->m_mutexCount); pclass->m_iCount--; pthread_mutex_unlock(&pclass->m_mutexCount); break; } } task = NULL; pthread_mutex_lock(&pclass->m_mutex); if(pclass->queue.empty()) { if (pthread_mutex_trylock(&statue_self->m_threadMutex) != 0) { pthread_mutex_unlock(&pclass->m_mutex); continue; } pthread_mutex_unlock(&pclass->m_mutex); statue_self->statue = 2; pthread_cond_wait(&statue_self->m_threadCond, &statue_self->m_threadMutex); pthread_mutex_unlock(&statue_self->m_threadMutex); continue; } task=pclass->queue.top(); pclass->queue.pop(); pthread_mutex_unlock(&pclass->m_mutex); if (task) { statue_self->statue = 1; if (task->Start() != 0) { } if (!task) delete task; } } return NULL; } void Stop(pthread_t pthread_id) { pthread_statue *temp; pthread_mutex_lock(&m_mutex); temp = m_mthread.find(pthread_id)->second; pthread_mutex_unlock(&m_mutex); if (!temp) return; while(pthread_kill(temp->pthread_id, 0) == 0) { pthread_mutex_lock(&temp->m_threadMutex); temp->statue = 0; pthread_mutex_unlock(&temp->m_threadMutex); pthread_cond_signal(&temp->m_threadCond); usleep(10000); } pthread_mutex_lock(&m_mutex); temp = m_mthread.find(pthread_id)->second; m_mthread.erase(pthread_id); pthread_mutex_unlock(&m_mutex); delete temp; } void ClearQueue() { while (!queue.empty()) { delete queue.top(); queue.pop(); } } void Clear() { is_clear = true; pthread_mutex_lock(&m_mutex); std::map<pthread_t, pthread_statue*>::iterator iter = m_mthread.begin(); for (; iter != m_mthread.end(); iter = m_mthread.begin()) { pthread_mutex_unlock(&m_mutex); Stop(iter->first); pthread_mutex_lock(&m_mutex); } pthread_mutex_unlock(&m_mutex); } public: CThreadPool(int num, QUEUE::queue_priority& queue, PoolStatue Pool = Wait) : CPoolBase(num, Pool), queue(queue), is_clear(false) { pthread_mutex_init (&m_mutexCount, NULL); owntask = new QUEUE::CTaskQueue<CThreadPool>; owntask->SetFunc(QUEUE::Urgent, this, &CThreadPool::ControlThread, this); queue.push(owntask); Create(); } ~CThreadPool() { if (statues == Wait) Clear(); ClearQueue(); if (statues != Wait) Clear(); } }; template<typename CConnectionClass> class CConnectPool : public CPoolBase { private: std::map<CConnectionClass*, pthread_mutex_t> m_mapConnection; typename std::map<CConnectionClass*, pthread_mutex_t>::iterator m_iter; bool is_clear; typedef bool (CConnectionClass::*Connect)(const char*, const char*, const char*); typedef void (CConnectionClass::*Close)(void); Connect m_fconnect; Close m_fclose; char* m_sConnectParam[3]; int m_iUsed; pthread_mutex_t m_mapmutex; public: CConnectPool(int num) : CPoolBase(num, Wait), m_iUsed(0) { is_clear = false; m_mapConnection.clear(); m_sConnectParam[0] = NULL; m_sConnectParam[1] = NULL; m_sConnectParam[2] = NULL; pthread_mutex_init(&m_mapmutex, NULL); } ~CConnectPool() { Clear(); free(m_sConnectParam[0]); free(m_sConnectParam[1]); free(m_sConnectParam[2]); } void Clear() { is_clear = true; m_iter = m_mapConnection.begin(); while (m_iter != m_mapConnection.end()) { if (pthread_mutex_trylock(&m_iter->second) == 0) { (m_iter->first->*(m_fclose))(); delete m_iter->first; m_mapConnection.erase(m_iter); m_iter = m_mapConnection.begin(); pthread_mutex_lock(&m_mutex); m_iCount --; pthread_mutex_unlock(&m_mutex); } else m_iter++; if (m_iter == m_mapConnection.end()) m_iter = m_mapConnection.begin(); } m_mapConnection.clear(); } void SetFunc(Connect connect, Close close, char* value[]) { m_fconnect = connect; m_fclose = close; m_sConnectParam[0] = (char*)malloc(strlen(value[0]) + 1); m_sConnectParam[1] = (char*)malloc(strlen(value[1]) + 1); m_sConnectParam[2] = (char*)malloc(strlen(value[2]) + 1); strcpy(m_sConnectParam[0], value[0]); strcpy(m_sConnectParam[1], value[1]); strcpy(m_sConnectParam[2], value[2]); } CConnectionClass* GetConnection() { pthread_mutex_lock(&m_mapmutex); int count = 0; m_iter = m_mapConnection.begin(); while (1) { if (m_iter == m_mapConnection.end()) { count ++; m_iter = m_mapConnection.begin(); if (count > 10) { Create(); pthread_mutex_lock(&m_mutex); m_iNum++; pthread_mutex_unlock(&m_mutex); m_iter = m_mapConnection.begin(); } } if (m_iter != m_mapConnection.end()) if (pthread_mutex_trylock(&m_iter->second) == 0) { pthread_mutex_lock(&m_mutex); m_iUsed++; pthread_mutex_unlock(&m_mutex); pthread_mutex_unlock(&m_mapmutex); return m_iter->first; } else m_iter++; } pthread_mutex_unlock(&m_mapmutex); return NULL; } void BackConnection(CConnectionClass* oneConnect) { if (!oneConnect) return; pthread_mutex_lock(&m_mapmutex); pthread_mutex_unlock(&m_mapConnection.find(oneConnect)->second); pthread_mutex_unlock(&m_mapmutex); pthread_mutex_lock(&m_mutex); m_iUsed--; pthread_mutex_unlock(&m_mutex); } void Create() { pthread_mutex_t rwlock; pthread_mutex_init(&rwlock, NULL); pthread_mutex_lock(&m_mutex); CConnectionClass* oneConnect = new CConnectionClass(); (oneConnect->*(m_fconnect))(m_sConnectParam[0], m_sConnectParam[1], m_sConnectParam[2]); m_mapConnection.insert(std::pair<CConnectionClass*, pthread_mutex_t> (oneConnect, rwlock)); m_iCount ++; pthread_mutex_unlock(&m_mutex); } int Count() { return m_mapConnection.size(); } int ControlThread(void* argv) { int in_count_add = 0; int in_count_del = 0; int task_count; int second = 10000; bool change; while(1) { task_count = this->Count(); if (task_count <= m_iNum) { pthread_mutex_lock(&m_mapmutex); Create(); pthread_mutex_unlock(&m_mapmutex); } if (m_iUsed > 0) if (task_count) { if (task_count > m_iUsed) in_count_del++; if (in_count_del > 10) change = true; } if (task_count != 0) usleep(second); if (is_clear) break; } return 0; } }; }; #endif 

测试文件代码:

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#include <stdio.h>
#include "Pool.h"
#include "TaskQueue.h" #include "DBDatabase.h" #include "DBStatement.h"  using namespace POOL;  using namespace QUEUE; class B {  public:  B(){printf("B\n");}  virtual int process(void* arg){return 0;};  virtual ~B(){printf("B\n");} }; class A : public B {  public:  A(){}  ~A(){}  int process(void* arg)  {  char** argv = (char**)arg;  for (int iLoop = 0; iLoop < 2; iLoop++)  {  printf("%s ", argv[iLoop]);  }  printf("\n");  return 0;  } };  int main(int argc, char** argv) {  CThreadPool threadpool(2, task_priority_queue);  char conn[3][20] = {"system", "system", "tsdc"};  char *value[3];  value[0] = conn[0]; value[1] = conn[1]; value[2] = conn[2]; CConnectPool<CDBDatabase> connnectpool(5); connnectpool.SetFunc(&CDBDatabase::Connect, &CDBDatabase::Disconnect, value); int count = 0; A p; CTaskQueue<CConnectPool<CDBDatabase> >* atask = new CTaskQueue<CConnectPool<CDBDatabase> >; char se[10] = "10000000"; char *s[2]; s[0] = se; s[1] = NULL; atask->SetFunc(Highest, &connnectpool, &CConnectPool<CDBDatabase>::ControlThread, s); task_priority_queue.push(atask); CDBDatabase *temp = connnectpool.GetConnection(); CDBDatabase *temp2 = connnectpool.GetConnection(); CDBStatement* dbstatement = new CDBStatement(temp); CDBStatement* dbs = new CDBStatement(temp2); dbstatement->Prepare("select city_code from bb_device_rent_info_t where user_id = 48303537"); dbs->Prepare("select user_id from bb_device_rent_info_t where user_id = 48303537"); dbstatement->Open(); dbs->Open(); if (dbstatement->Next() && dbs->Next()) { printf("%s\n", dbstatement->Field(0).AsString()); printf("%s\n", dbs->Field(0).AsString()); } connnectpool.BackConnection(temp); connnectpool.BackConnection(temp2); while(1) { char time[2][10]; char *ttt[3]; sprintf(time[0], "time:"); sprintf(time[1], "%d", count++); ttt[0] = time[0]; ttt[1] = time[1]; ttt[2] = NULL; CTaskQueue<A>* task = new CTaskQueue<A>; task->SetFunc(Low, &p, &A::process, (void*)ttt); task_priority_queue.push(task); usleep(1000000); } A a; CTaskQueue<A>* task = new CTaskQueue<A>; char aaa[2][10] = {"aaa", "bbb"}; char *aa[3]; char *bb[3]; aa[0] = aaa[0]; aa[1] = aaa[1]; aa[2] = NULL; task->SetFunc(Low, &a, &A::process, (void*)aa); task_priority_queue.push(task); char bbb[2][10] = {"ccc", "bbb"}; bb[0] = bbb[0]; bb[1] = bbb[1]; bb[2] = NULL; task = new CTaskQueue<A>; task->SetFunc(Minimum, &a, &A::process, (void*)bb); //task_priority_queue.push(task); connnectpool.Clear(); usleep(30000); threadpool.Clear(); return 0; } 

github: GitLink….

可能还有bug,还有很多不足,欢迎大家帮忙测试.

转载于:https://www.cnblogs.com/lchb/articles/3961049.html

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