//--------------------------------------------------------------------------------------
// File: VertexMapCreator.cpp
//
// Turns simple X meshes into vertex map and topology map mesh
//
#include "dxstdafx.h"
#include "VertexMapCreator.h"
extern bool g_softwareVS30;
int VertexMapCreator::HeightOfMap = 0;
HRESULT VertexMapCreator::ConvertXToVertexMap( IDirect3DDevice9* pd3dDevice,
ID3DXMesh* pMesh,
VertexMapCreator::VMC_CONVERTTYPES type,
IDirect3DTexture9*& vertexMap )
{
HRESULT hr;
unsigned int numVertices = pMesh->GetNumVertices();
unsigned int mapHeight = (numVertices / SIZE_OF_MAP) + 1;
HeightOfMap = mapHeight;
V_RETURN( pd3dDevice->CreateTexture( SIZE_OF_MAP, mapHeight, 1,
0,
D3DFMT_A32B32G32R32F,
g_softwareVS30 ? D3DPOOL_SCRATCH : D3DPOOL_MANAGED,
&vertexMap, 0 ) );
D3DLOCKED_RECT lockRect = {0};
V_RETURN( vertexMap->LockRect( 0, &lockRect, 0, 0 ) );
void* pVertexData;
V_RETURN( pMesh->LockVertexBuffer( 0, &pVertexData ) );
unsigned int uiOffset = 0; // in floats
unsigned int uiSize = 0; // in bytes
switch( type )
{
case VC_POSITION:
uiOffset = 0;
uiSize = sizeof(float) * 3;
break;
case VC_NORMAL:
uiOffset = 3;
uiSize = sizeof(float) * 3;
break;
case VC_UV:
uiOffset = 6;
uiSize = sizeof(float) * 2;
break;
}
const float* srcData = (float*) pVertexData;
float* dstData = (float*) lockRect.pBits;
float* dstTmp = dstData;
int uiVerticesleft = numVertices;
for( unsigned int y = 0; y < mapHeight; ++y )
{
dstData = dstTmp + y * (lockRect.Pitch / sizeof(float));
unsigned int mapWidth = min( uiVerticesleft, SIZE_OF_MAP );
for( unsigned int x = 0; x < mapWidth; ++x )
{
memcpy( dstData, srcData + uiOffset, uiSize );
dstData += 4;
srcData += pMesh->GetNumBytesPerVertex() / sizeof(float);
--uiVerticesleft;
}
}
V_RETURN( pMesh->UnlockVertexBuffer() );
V_RETURN( vertexMap->UnlockRect( 0 ) );
return S_OK;
}
// extracts data from an X mesh index buffer in a vertex stream
HRESULT VertexMapCreator::ConvertXIndexToVertexStream( IDirect3DDevice9* pd3dDevice,
ID3DXMesh* pMesh,
IDirect3DVertexBuffer9*& vertexStream )
{
HRESULT hr;
const unsigned int numFaces = pMesh->GetNumFaces();
V_RETURN( pd3dDevice->CreateVertexBuffer( numFaces * sizeof(WORD) * 4,
(g_softwareVS30 ? D3DUSAGE_SOFTWAREPROCESSING : 0) | D3DUSAGE_WRITEONLY,
0,
D3DPOOL_MANAGED,
&vertexStream,
0 ) );
void* dstVData;
V_RETURN( vertexStream->Lock( 0, 0, &dstVData, 0 ) );
void* srcVData;
V_RETURN( pMesh->LockIndexBuffer( 0, &srcVData ) );
WORD* dstData = (WORD*) dstVData;
WORD* srcData = (WORD*) srcVData;
for( unsigned int i = 0;i < numFaces;++i )
{
dstData[0] = srcData[0];
dstData[1] = srcData[1];
dstData[2] = srcData[2];
dstData[3] = 0; // PADD word not used
srcData += 3;
dstData += 4;
}
V_RETURN( pMesh->UnlockIndexBuffer() );
V_RETURN( vertexStream->Unlock() );
return S_OK;
}
HRESULT VertexMapCreator::Create123VertexStream( IDirect3DDevice9* pd3dDevice,
IDirect3DVertexBuffer9*& vertexStream )
{
HRESULT hr;
V_RETURN( pd3dDevice->CreateVertexBuffer( 3 * sizeof(float),
(g_softwareVS30 ? D3DUSAGE_SOFTWAREPROCESSING : 0) | D3DUSAGE_WRITEONLY,
0,
D3DPOOL_MANAGED,
&vertexStream,
0 ) );
void* dstVData;
V_RETURN( vertexStream->Lock( 0, 0, &dstVData, 0 ) );
float* dstData = (float*) dstVData;
dstData[0] = 0.f;
dstData[1] = 1.f;
dstData[2] = 2.f;
V_RETURN( vertexStream->Unlock() );
return S_OK;
}
HRESULT VertexMapCreator::Create123IndexStream( IDirect3DDevice9* pd3dDevice,
IDirect3DIndexBuffer9*& indexStream )
{
HRESULT hr;
V_RETURN( pd3dDevice->CreateIndexBuffer( 3 * sizeof(WORD),
(g_softwareVS30 ? D3DUSAGE_SOFTWAREPROCESSING : 0) | D3DUSAGE_WRITEONLY,
D3DFMT_INDEX16,
D3DPOOL_MANAGED,
&indexStream,
0 ) );
void* dstVData;
V_RETURN( indexStream->Lock( 0, 0, &dstVData, 0 ) );
WORD* dstData = (WORD*) dstVData;
dstData[0] = 0;
dstData[1] = 1;
dstData[2] = 2;
V_RETURN( indexStream->Unlock() );
return S_OK;
}