OGRE 入门 三、Basic Tutorial 2 : Cameras, Lights, and Shadows

1. 编写代码:

在上次的文件夹中新建BasicTutorial2.h和BasicTutorial2.cpp文件:

BasicTutorial2.h:

 1 #ifndef BASICTUTORIAL2_H
 2 #define BASICTUTORIAL2_H
 3 
 4 #include "BaseApplication.h"
 5 
 6 class BasicTutorial2:public BaseApplication
 7 {
 8 public:
 9     BasicTutorial2(void);
10     virtual ~BasicTutorial2(void);
11 
12 protected:
13     virtual void createScene(void);
14     virtual void createCamera(void);
15     virtual void createViewports(void);
16 };
17 
18 #endif

 

BasicTutorial2.cpp:

  1 #include "BasicTutorial2.h"
  2 
  3 BasicTutorial2::BasicTutorial2(void)
  4 {}
  5 
  6 BasicTutorial2::~BasicTutorial2(void)
  7 {}
  8 
  9 void BasicTutorial2::createViewports(void)
 10 {
 11     Ogre::Viewport* vp=mWindow->addViewport(mCamera);
 12 
 13     vp->setBackgroundColour(Ogre::ColourValue(0,0,0));
 14     mCamera->setAspectRatio(Ogre::Real(vp->getActualWidth())/
 15                             Ogre::Real(vp->getActualHeight()));
 16     
 17 }
 18 
 19 void BasicTutorial2::createScene(void)
 20 {
 21     mSceneMgr->setAmbientLight(Ogre::ColourValue(0,0,0));
 22     mSceneMgr->setShadowTechnique(Ogre::SHADOWTYPE_STENCIL_ADDITIVE);
 23 
 24     Ogre::Entity* entNinja=mSceneMgr->createEntity("Ninja","ninja.mesh");
 25     entNinja->setCastShadows(true);
 26     mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entNinja);
 27 
 28     Ogre::Plane plane(Ogre::Vector3::UNIT_Y,0);
 29 
 30     Ogre::MeshManager::getSingleton().createPlane("ground",
 31                                                   Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
 32                                                   plane,
 33                                                   1500,
 34                                                   1500,
 35                                                   20,
 36                                                   20,
 37                                                   true,
 38                                                   1,5,5,
 39                                                   Ogre::Vector3::UNIT_Z);
 40     Ogre::Entity* entGround=mSceneMgr->createEntity("GroundEntity","ground");
 41     mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entGround);
 42 
 43     entGround->setMaterialName("Examples/Rockwall");
 44     entGround->setCastShadows(false);
 45     /* lights */
 46     Ogre::Light* pointLight=mSceneMgr->createLight("pointLight");
 47     pointLight->setType(Ogre::Light::LT_POINT);
 48     pointLight->setPosition(Ogre::Vector3(0,150,250));
 49 
 50     pointLight->setDiffuseColour(1.0,0,0);
 51     pointLight->setSpecularColour(1.0,0,0);
 52 
 53     Ogre::Light* directionalLight=mSceneMgr->createLight("directionalLight");
 54     directionalLight->setType(Ogre::Light::LT_DIRECTIONAL);
 55     directionalLight->setDiffuseColour(Ogre::ColourValue(.25,.25,0));
 56     directionalLight->setSpecularColour(Ogre::ColourValue(.25,.25,0));
 57 
 58     directionalLight->setDirection(Ogre::Vector3(0,-1,1));
 59 
 60     Ogre::Light* spotLight=mSceneMgr->createLight("spotLight");
 61     spotLight->setType(Ogre::Light::LT_SPOTLIGHT);
 62     spotLight->setDiffuseColour(0,0,1.0);
 63     spotLight->setSpecularColour(0,0,1.0);
 64 
 65     spotLight->setDirection(-1,-1,0);
 66     spotLight->setPosition(Ogre::Vector3(300,300,0));
 67 
 68     spotLight->setSpotlightRange(Ogre::Degree(35),Ogre::Degree(35));
 69     
 70                                        
 71 }
 72 
 73 void BasicTutorial2::createCamera(void)
 74 {
 75     mCamera=mSceneMgr->createCamera("PlayerCam");
 76 
 77     mCamera->setPosition(Ogre::Vector3(0,10,500));
 78     mCamera->lookAt(Ogre::Vector3(0,0,0));
 79     mCamera->setNearClipDistance(5);
 80 
 81     mCameraMan=new OgreBites::SdkCameraMan(mCamera);
 82     
 83 }
 84 
 85 
 86 int main(int argc,char* argv[])
 87 {
 88     BasicTutorial2 app;
 89 
 90     try
 91     {
 92         app.go();
 93     } catch (Ogre::Exception& e)
 94     {
 95         std::cerr<<"An exception has occured:"<<
 96                 e.getFullDescription().c_str()<<std::endl;
 97         
 98     }
 99 
100     return 0;
101 }

 

修改CMakeLists.txt中以下几行,注释教程1中的头文件及代码,并加入新建的头文件和代码


set(HDRS
./BaseApplication.h
# ./TutorialApplication.h
./BasicTutorial2.h
)



set(SRCS
./BaseApplication.cpp
./BasicTutorial2.cpp
# ./TutorialApplication.cpp
)

复制nanjia.mesh文件到当前文件夹的dist/media/models中,nanjia.mesh 在ogre的源代码包里,在第一次下载的代码包里搜索一下就有了。

同样的,将dist/media中的子文件夹以源代码包中的Sample/Media/materials中的同名文件夹覆盖,其实就是一些资源文件,启动demo的时候会加载。

 

2. 编译,安装:

cmake CMakeLists.txt
make install

3. 运行:

效果如图:

转载于:https://www.cnblogs.com/invisible/archive/2012/12/05/2803954.html

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