Unity简单的通过鼠标点击移动

public class PlayerController : MonoBehaviour
{

    public float m_Speed = 10;
    public float m_RotationSpeed = 10;

    private Vector3 m_TargetPos = Vector3.zero;
    private Quaternion m_TargetQuaternion;

    private CharacterController m_CharacterController;
    private void Start()
    {
        m_CharacterController = GetComponent<CharacterController>();
    }

    private void Update()
    {
        if (Input.GetMouseButton(0))
        {
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hitinfo;
            if (Physics.Raycast(ray, out hitinfo))
            {
                if (hitinfo.transform.CompareTag("Ground"))
                {
                    m_TargetPos = hitinfo.point;
                    m_RotationSpeed = 0;
                }
            }
        }

        if (!m_CharacterController.isGrounded)
        {
            m_CharacterController.Move(transform.position + new Vector3(0, -1000, 0) - transform.position);
        }

        if (m_TargetPos != Vector3.zero)
        {
            if (Vector3.Distance(m_TargetPos, transform.position) > 0.1f)
            {
                Vector3 direction = (m_TargetPos - transform.position).normalized;
                direction *= Time.deltaTime * m_Speed;
                direction.y = 0;

                if (m_RotationSpeed <= 1)
                {
                    m_RotationSpeed += 5f * Time.deltaTime;
                    m_TargetQuaternion = Quaternion.LookRotation(direction);
                    transform.rotation = Quaternion.Lerp(transform.rotation, m_TargetQuaternion, m_RotationSpeed);

                }
                m_CharacterController.Move(direction);
            }
        }

    }

}




static class StringUtil //对String类添加扩展方法
{
    public static int toInt(this string s)
    {
        return 12;
    }
}
 
  

 

 

 

转载于:https://www.cnblogs.com/what-lee/p/9329096.html

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值