using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ConsoleUdpServer
{
class Program
{
static void Main(string[] args)
{
Socket socket = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram,
ProtocolType.Udp);
EndPoint localEP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8002);
socket.Bind(localEP);
//启动异步接收
State state = new State(socket);
socket.BeginReceiveFrom(
state.Buffer, 0, state.Buffer.Length,
SocketFlags.None,
ref state.RemoteEP,
EndReceiveFromCallback,
state);
Console.ReadLine();
socket.Close();
}
//异步接收回调函数
static void EndReceiveFromCallback(IAsyncResult iar)
{
State state = iar.AsyncState as State;
Socket socket = state.Socket;
try
{
//完成接收
int byteRead = socket.EndReceiveFrom(iar, ref state.RemoteEP);
//显示客户端地址和端口
Console.WriteLine("客户端终结点:{0}", state.RemoteEP.ToString());
//显示接收信息
Console.WriteLine("接收数据字节数:{0}", byteRead);
string message = Encoding.Default.GetString(state.Buffer, 0, byteRead);
Console.WriteLine("来着客户端信息:{0}", message);
//向客户端发送信息
SendMeaage(socket, state.RemoteEP, "成功接收!");
}
catch (Exception e)
{
Console.WriteLine("发生异常!异常信息:");
Console.WriteLine(e.Message);
}
finally
{
//非常重要:继续异步接收
socket.BeginReceiveFrom(
state.Buffer, 0, state.Buffer.Length,
SocketFlags.None,
ref state.RemoteEP,
EndReceiveFromCallback,
state);
}
}
/// <summary>
/// 向客户端发送信息
/// </summary>
/// <param name="socket">本地Socket(服务器Socket)</param>
/// <param name="remoteEndPoint">客户端终结点</param>
/// <param name="Message">信息</param>
static void SendMeaage(Socket socket, EndPoint remoteEndPoint, string Message)
{
byte[] bytes = Encoding.Default.GetBytes(Message);
socket.SendTo(bytes, remoteEndPoint);
}
}
/// <summary>
/// 用于异步接收处理的辅助类
/// </summary>
class State
{
public State(Socket socket)
{
this.Buffer = new byte[1024];
this.Socket = socket;
this.RemoteEP = new IPEndPoint(IPAddress.Any, 0);
}
/// <summary>
/// 获取本机(服务器)Socket
/// </summary>
public Socket Socket { get; private set; }
/// <summary>
/// 获取接收缓冲区
/// </summary>
public byte[] Buffer { get; private set; }
/// <summary>
/// 获取/设置客户端终结点
/// </summary>
public EndPoint RemoteEP;
}
}
UDP客户端
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
namespace ConsoleUdpClient
{
class Program
{
static void Main(string[] args)
{
Socket socket = new Socket(AddressFamily.InterNetwork,
SocketType.Dgram,
ProtocolType.Udp);
//客户端使用的终结点
EndPoint localEP = new IPEndPoint(IPAddress.Any, 0);
socket.Bind(localEP);
//启动异步接收
State state = new State(socket);
socket.BeginReceiveFrom(
state.Buffer, 0, state.Buffer.Length,
SocketFlags.None,
ref state.RemoteEP,
EndReceiveFromCallback,
state);
//向服务器发送信息
EndPoint remoteEP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8002);
SendMeaage(socket, remoteEP, "你好,这里是客户端,收到请回复!Over~~~~");
Console.ReadLine();
socket.Close();
}
//异步接收回调函数
static void EndReceiveFromCallback(IAsyncResult iar)
{
State state = iar.AsyncState as State;
Socket socket = state.Socket;
try
{
//完成接收
int byteRead = socket.EndReceiveFrom(iar, ref state.RemoteEP);
//显示服务器地址和端口
Console.WriteLine("服务器终结点:{0}", state.RemoteEP.ToString());
//显示接收信息
Console.WriteLine("接收数据字节数:{0}", byteRead);
string message = Encoding.Default.GetString(state.Buffer, 0, byteRead);
Console.WriteLine("来着服务器的信息:{0}", message);
}
catch (Exception e)
{
Console.WriteLine("发生异常!异常信息:");
Console.WriteLine(e.Message);
}
finally
{
//非常重要:继续异步接收
socket.BeginReceiveFrom(
state.Buffer, 0, state.Buffer.Length,
SocketFlags.None,
ref state.RemoteEP,
EndReceiveFromCallback,
state);
}
}
/// <summary>
/// 向服务器发送信息
/// </summary>
/// <param name="socket">本地Socket</param>
/// <param name="remoteEndPoint">服务器终结点</param>
/// <param name="Message">信息</param>
static void SendMeaage(Socket socket, EndPoint remoteEndPoint, string Message)
{
byte[] bytes = Encoding.Default.GetBytes(Message);
socket.SendTo(bytes, remoteEndPoint);
}
}
/// <summary>
/// 用于异步接收处理的辅助类
/// </summary>
class State
{
public State(Socket socket)
{
this.Buffer = new byte[1024];
this.Socket = socket;
this.RemoteEP = new IPEndPoint(IPAddress.Any, 0);
}
/// <summary>
/// 获取本机Socket
/// </summary>
public Socket Socket { get; private set; }
/// <summary>
/// 获取接收缓冲区
/// </summary>
public byte[] Buffer { get; private set; }
/// <summary>
/// 获取/设置客户端终结点
/// </summary>
public EndPoint RemoteEP;
}
}