C# 编写的简单UDP异步通信程序(控制台)
客户端发送请求,服务器端响应机制
1. [代码]UDP客户端代码
01 | using System; |
02 | using System.Text; |
03 | using System.Net; |
04 | using System.Net.Sockets; |
05 |
06 | namespace Client |
07 | { |
08 | class Program |
09 | { |
10 | //客户端 Socket对象 |
11 | private static Socket clientSocket; |
12 | //服务器端 终点 |
13 | private static EndPoint epServer; |
14 | //接收数据的字符数组 |
15 | private static byte [] receiveData; |
16 |
17 | public static void Main( string [] args) |
18 | { |
19 | //客户端Socket对象实例化 |
20 | clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
21 | //设置服务器端IP地址和对应端口 |
22 | IPEndPoint server = new IPEndPoint(IPAddress.Parse( "192.168.1.165" ), 11000); |
23 | //实例化服务器端 终点 |
24 | epServer = (EndPoint)server; |
25 | string msg; //要发送的消息 |
26 | byte [] sendData; //要发送的字符串 |
27 | while ( true ) { |
28 | msg = Console.ReadLine(); //输入要发送的消息 |
29 | if (msg == "exit" ) break ; //当输入“exit”时,退出客户端程序 |
30 | //将消息通过ASCII编码转换为字符数组, |
31 | //如果要发送汉字或其他特殊符号,可以采用UTF-8 |
32 | sendData = Encoding.ASCII.GetBytes(msg); |
33 | //开始异步发送消息 |
34 | //参数:sendData 要发送的数据 |
35 | //参数:0: 要发送数据的起始位置 |
36 | //参数:sendData.Length: 要发送数据的字节数 |
37 | //参数:SocketFlags.None: 按位组合方式 |
38 | //参数:epServer: 接收方设备(包含IP和端口) |
39 | //参数:new AsyncCallback(SendData): 委托 |
40 | //参数:null: 请求的状态信息 |
41 | clientSocket.BeginSendTo(sendData, 0, sendData.Length, SocketFlags.None, |
42 | epServer, new AsyncCallback(SendData), null ); |
43 | //实例化接收数据的字符数组 |
44 | //若在声明时已经初始化,此处依然要进行重新初始化 |
45 | //当上次接收的数据长度大于本次,则该数组里包含上次接收的残留数据 |
46 | //比如:上次接收“你个小逗逼”。本次接收“开玩笑”。 |
47 | //则数组中的数据为:“开玩笑逗逼”。 |
48 | receiveData = new byte [1024]; |
49 | //开始异步接收消息 |
50 | //参数部分与异步发送部分对应,基本一致 |
51 | clientSocket.BeginReceiveFrom(receiveData, 0, receiveData.Length, SocketFlags.None, |
52 | ref epServer, new AsyncCallback(ReceiveData), null ); |
53 | } |
54 | } |
55 |
56 | //异步发送消息的委托函数 |
57 | private static void SendData(IAsyncResult iar) |
58 | { |
59 | //完成异步发送 |
60 | clientSocket.EndSend(iar); |
61 | } |
62 |
63 | //异步接收消息的委托函数 |
64 | private static void ReceiveData(IAsyncResult iar) |
65 | { |
66 | //完成异步接收 recv 表示接收到的字节数 |
67 | int recv = clientSocket.EndReceive(iar); |
68 | //将接收到的数据打印出来 |
69 | Console.WriteLine( "Server: " + Encoding.ASCII.GetString(receiveData, 0, recv)); |
70 | } |
71 |
72 | } |
73 | } |
2. [代码]UDP服务器端代码
01 | using System; |
02 | using System.Text; |
03 | using System.Net; |
04 | using System.Net.Sockets; |
05 |
06 | namespace Server |
07 | { |
08 | class AsyncUdpServer |
09 | { |
10 | //服务器端Socket对象 |
11 | private static Socket serverSocket; |
12 | //接收数据的字符数组 |
13 | private static byte [] receiveData = new byte [1024]; |
14 | |
15 | public static void Main( string [] args) |
16 | { |
17 | //实例化服务器端Socket对象 |
18 | serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
19 | //服务器端的IP和端口,IPAddress.Any实际是:0.0.0.0,表示任意,基本上表示本机IP |
20 | IPEndPoint server = new IPEndPoint(IPAddress.Any, 11000); |
21 | //Socket对象跟服务器端的IP和端口绑定 |
22 | serverSocket.Bind(server); |
23 | //客户端的IP和端口,端口 0 表示任意端口 |
24 | IPEndPoint clients = new IPEndPoint(IPAddress.Any, 0); |
25 | //实例化客户端 终点 |
26 | EndPoint epSender = (EndPoint)clients; |
27 | //开始异步接收消息 接收后,epSender存储的是发送方的IP和端口 |
28 | serverSocket.BeginReceiveFrom(receiveData, 0, receiveData.Length, SocketFlags.None, |
29 | ref epSender, new AsyncCallback(ReceiveData), epSender); |
30 | Console.WriteLine( "Listening..." ); |
31 | Console.ReadLine(); |
32 | } |
33 |
34 | private static void SendData(IAsyncResult iar) |
35 | { |
36 | serverSocket.EndSend(iar); |
37 | } |
38 |
39 | private static void ReceiveData(IAsyncResult iar) |
40 | { |
41 | //客户端的IP和端口,端口 0 表示任意端口 |
42 | IPEndPoint client = new IPEndPoint(IPAddress.Any, 0); |
43 | //实例化客户端 终点 |
44 | EndPoint epSender = (EndPoint)client; |
45 | //结束异步接收消息 recv 表示接收到的字符数 |
46 | int recv = serverSocket.EndReceiveFrom(iar, ref epSender); |
47 | //将接收到的数据打印出来,发送方采用什么编码方式,此处就采用什么编码方式 转换成字符串 |
48 | Console.WriteLine( "Client:" + Encoding.ASCII.GetString(receiveData, 0, recv)); |
49 | //定义要发送回客户端的消息,采用ASCII编码, |
50 | //如果要发送汉字或其他特殊符号,可以采用UTF-8 |
51 | byte [] sendData = Encoding.ASCII.GetBytes( "hello" ); |
52 | //开始异步发送消息 epSender是上次接收消息时的客户端IP和端口信息 |
53 | serverSocket.BeginSendTo(sendData, 0, sendData.Length, SocketFlags.None, |
54 | epSender, new AsyncCallback(SendData), epSender); |
55 | //重新实例化接收数据字节数组 |
56 | receiveData = new byte [1024]; |
57 | //开始异步接收消息,此处的委托函数是这个函数本身,递归 |
58 | serverSocket.BeginReceiveFrom(receiveData, 0, receiveData.Length, SocketFlags.None, |
59 | ref epSender, new AsyncCallback(ReceiveData), epSender); |
60 | } |
61 |
62 | } |
63 | } |