以VS2008为例,下面是“核心步骤”截图:
Step 1:
Step 2:
step 3:
在“stdafx.h”中添加如下代码:
1
#include
<
Windows.h
>
2
3 #include < gl / GL.h >
4 #include < gl / Glu.h >
5 #include < gl / GlAux.h >
6
7 #pragma comment( lib, "opengl32.lib" )
8 #pragma comment( lib, "glu32.lib" )
9 #pragma comment( lib, "glaux.lib" )
2
3 #include < gl / GL.h >
4 #include < gl / Glu.h >
5 #include < gl / GlAux.h >
6
7 #pragma comment( lib, "opengl32.lib" )
8 #pragma comment( lib, "glu32.lib" )
9 #pragma comment( lib, "glaux.lib" )
step 4:
在“Win32OpenGL.cpp”中添加如下代码:
1
int
_tmain(
int
argc, _TCHAR
*
argv[])
2 {
3 auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
4 auxInitPosition ( 0 , 0 , 500 , 5 00 );
5 auxInitWindow (_T( "Title " ));
6
7 glClearColor( 0.0 , 0.0 , 0.0 , 0.0 );
8
9 glClear(GL_COLOR_BUFFER_BIT);
10
11 glColor3f( 1.0 , 0.0 , 0.0 );
12
13 glRectf( - 0.5 , - 0.5 , 0.5 , 0.5 );
14
15 glFlush();
16
17 system( " PAUSE " );
18
19 return 0 ;
20 }
2 {
3 auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
4 auxInitPosition ( 0 , 0 , 500 , 5 00 );
5 auxInitWindow (_T( "Title " ));
6
7 glClearColor( 0.0 , 0.0 , 0.0 , 0.0 );
8
9 glClear(GL_COLOR_BUFFER_BIT);
10
11 glColor3f( 1.0 , 0.0 , 0.0 );
12
13 glRectf( - 0.5 , - 0.5 , 0.5 , 0.5 );
14
15 glFlush();
16
17 system( " PAUSE " );
18
19 return 0 ;
20 }
程序运行效果: