- // 转载自:http://blog.csdn.net/zhuyingqingfen/article/details/22506111
- // GLSAMPLE.CPP
- // by Blaine Hodge
- //
- // Includes
- #include <windows.h>
- #include <gl/gl.h>
- // Function Declarations
- LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
- void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC);
- void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC);
- // WinMain
- int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance,
- LPSTR lpCmdLine, int iCmdShow)
- {
- WNDCLASS wc;
- HWND hWnd;
- HDC hDC;
- HGLRC hRC;
- MSG msg;
- BOOL quit = FALSE;
- float theta = 0.0f;
- // register window class
- wc.style = CS_OWNDC;
- wc.lpfnWndProc = WndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = LoadIcon( NULL, IDI_APPLICATION );
- wc.hCursor = LoadCursor( NULL, IDC_ARROW );
- wc.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
- wc.lpszMenuName = NULL;
- wc.lpszClassName = "GLSample";
- RegisterClass( &wc );
- // create main window
- hWnd = CreateWindow(
- "GLSample", "OpenGL Sample",
- WS_CAPTION | WS_POPUPWINDOW | WS_VISIBLE,
- 0, 0, 256, 256,
- NULL, NULL, hInstance, NULL );
- // enable OpenGL for the window
- EnableOpenGL( hWnd, &hDC, &hRC );
- // program main loop
- while ( !quit )
- {
- // check for messages
- if ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
- {
- // handle or dispatch messages
- if ( msg.message == WM_QUIT )
- {
- quit = TRUE;
- }
- else
- {
- TranslateMessage( &msg );
- DispatchMessage( &msg );
- }
- }
- else
- {
- // OpenGL animation code goes here
- glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
- glClear( GL_COLOR_BUFFER_BIT );
- glPushMatrix();
- glRotatef( theta, 0.0f, 0.0f, 1.0f );
- glBegin( GL_TRIANGLES );
- glColor3f( 1.0f, 0.0f, 0.0f ); glVertex2f( 0.0f, 1.0f );
- glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 0.87f, -0.5f );
- glColor3f( 0.0f, 0.0f, 1.0f ); glVertex2f( -0.87f, -0.5f );
- glEnd();
- glPopMatrix();
- SwapBuffers( hDC );
- theta += 1.0f;
- }
- }
- // shutdown OpenGL
- DisableOpenGL( hWnd, hDC, hRC );
- // destroy the window explicitly
- DestroyWindow( hWnd );
- return msg.wParam;
- }
- // Window Procedure
- LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
- {
- switch (message)
- {
- case WM_CREATE:
- return 0;
- case WM_CLOSE:
- PostQuitMessage( 0 );
- return 0;
- case WM_DESTROY:
- return 0;
- case WM_KEYDOWN:
- switch ( wParam )
- {
- case VK_ESCAPE:
- PostQuitMessage(0);
- return 0;
- }
- return 0;
- default:
- return DefWindowProc( hWnd, message, wParam, lParam );
- }
- }
- // Enable OpenGL
- void EnableOpenGL(HWND hWnd, HDC * hDC, HGLRC * hRC)
- {
- PIXELFORMATDESCRIPTOR pfd;
- int format;
- // get the device context (DC)
- *hDC = GetDC( hWnd );
- // set the pixel format for the DC
- ZeroMemory( &pfd, sizeof( pfd ) );
- pfd.nSize = sizeof( pfd );
- pfd.nVersion = 1;
- pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.cColorBits = 24;
- pfd.cDepthBits = 16;
- pfd.iLayerType = PFD_MAIN_PLANE;
- format = ChoosePixelFormat( *hDC, &pfd );
- SetPixelFormat( *hDC, format, &pfd );
- // create and enable the render context (RC)
- *hRC = wglCreateContext( *hDC );
- wglMakeCurrent( *hDC, *hRC );
- }
- // Disable OpenGL
- void DisableOpenGL(HWND hWnd, HDC hDC, HGLRC hRC)
- {
- wglMakeCurrent( NULL, NULL );
- wglDeleteContext( hRC );
- ReleaseDC( hWnd, hDC );
- }
比较简单的win32 OpenGL 程序
最新推荐文章于 2019-01-20 16:54:21 发布