grav html5,HTML5 Matter.js 重力试验场

JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

// Matter.js module aliases

var Engine = Matter.Engine,

World = Matter.World,

Body = Matter.Body,

Bodies = Matter.Bodies,

Common = Matter.Common,

Constraint = Matter.Constraint,

Composites = Matter.Composites,

MouseConstraint = Matter.MouseConstraint;

// create a Matter.js engine

var engine = Engine.create(document.body, {

render: {

options: {

wireframes: true,

showAngleIndicator: true

}

}

});

// gravity init

engine.world.gravity.x = document.getElementById("x-val").innerHTML;

engine.world.gravity.y = document.getElementById("y-val").innerHTML;

//add a mouse-controlled constraint

var mouseConstraint = MouseConstraint.create(engine);

World.add(engine.world, mouseConstraint);

// create a load of circle bodies

var stack = Composites.stack(250, 5, 12, 20, 0, 0, function(x, y, column, row) {

return Bodies.circle(x, y, Common.random(5, 15), {

friction: .001,

restitution: .1,

density: 5.5

});

});

// add boundaries

var offset = 5;

World.add(engine.world, [

Bodies.rectangle(400, -offset, 800 + 2 * offset, 50, {

isStatic: true

}),

Bodies.rectangle(400, 600 + offset, 800 + 2 * offset, 50, {

isStatic: true

}),

Bodies.rectangle(800 + offset, 300, 50, 600 + 2 * offset, {

isStatic: true

}),

Bodies.rectangle(-offset, 300, 50, 600 + 2 * offset, {

isStatic: true

})

]);

// create function to update output values & manipulate gravity

function gravOutputUpdate(id, axis, val) {

document.getElementById(id).innerHTML = val;

engine.world.gravity[axis] = val;

}

// add all of the bodies to the world

World.add(engine.world, stack);

// run the engine

Engine.run(engine);

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