批量 材质 调整_LittleTool之批量修改材质

usingUnityEngine;usingSystem.Collections;usingUnityEditor;public classChangeMaterial : EditorWindow

{static string path = "Assets/_Materials/";static string shaderName="Custom/CurvedWorld";static string tempName1="_Curvature";//材质球参数,需要手动修改

static string tempName2="_Axis";static float temp1=1;static float temp2=1;public static string [] postfix ={".png",".jpg",".tga","psd"};

[MenuItem ("Custom/ChangeMaterial")]public static voidChange()

{if (Selection.activeGameObject != null) {foreach (GameObject go inSelection.gameObjects) {

Renderer render= go.GetComponentInChildren();if (render != null) {

Texture texture= GetTexture (go.name);//根据对象名获取图片

if (texture != null) {

Material newMat= newMaterial (Shader.Find(shaderName));

newMat.SetFloat(tempName1,temp1);

newMat.SetFloat (tempName2,temp2);

AssetDatabase.CreateAsset (newMat, path+ go.name+".mat");

render.sharedMaterial=newMat;

render.sharedMaterial.mainTexture=texture;

Debug.Log ("成功!");

}else{

Debug.Log ("失败!");

}

}

}

}

}static Texture GetTexture(stringname)

{foreach(string str inpostfix)

{

Texture texture= AssetDatabase.LoadAssetAtPath("Assets/_Textures/" + name+str,typeof(Texture)) asTexture;if(texture != null)returntexture;

}return null;

}

}

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