alternative php cache semaphore,Alternative for semaphores in Unity?

Gotchya. Thanks for that.

Yeah I was thinking of situations where you might actually usefully do parallel processing, for some calculation.

You know, I was also wondering if it would actually speed the Unity game's execution?

I simply don't know ... does the Unity engine utilise multi-cores where they are available? on desktop or ipad3 ?

Is the Unity engine itself very parallel?

I figured if the answer to that is No, and, if you wrote the plugin part in a very GCD manner, it might encourage the overall situation to be more parallel ..... if that makes sense.

(Indeed - if the Unity engine is highly-not-parallel, it would be fantastically advantageous, I guess, to offload anything, at all, to a plugin, because (I assume) that would lead to much more use of the extra cores.)

(I have read that the current Unity editor/compiler/etc per se on your $$anonymous$$ac, nowadays is pretty threaded for performance. But I have no clue about how the engine itself works ... when "Ski Safari" is playing on your iPad3 is it highly-not-parallel, or did the Unity dudes try to make it thready where possible? I just don't know, at all.)

I guess one key question here of which I am totally clueless, when the Unity engine is running one's game on a multicore device, is it very parallel? Or is it very-not-parallel?

Come to think of it that's a very basic question not to know! Heh! Cheers

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值