android贝塞尔曲线收缩系数,三次贝塞尔曲线生成 C++ 代码

void createCurve(point2D *originPoint,int originCount,std::vector &curvePoint){

//控制点收缩系数 ,经调试0.6较好,CvPoint是opencv的,可自行定义结构体(x,y)

float scale = 0.6;

point2D midpoints[originCount];

//生成中点

for(int i = 0 ;i < originCount ; i++){

int nexti = (i + 1) % originCount;

midpoints[i].x = (originPoint[i].x + originPoint[nexti].x)/2.0;

midpoints[i].y = (originPoint[i].y + originPoint[nexti].y)/2.0;

}

//平移中点

CvPoint extrapoints[2 * originCount];

for(int i = 0 ;i < originCount ; i++){

int nexti = (i + 1) % originCount;

int backi = (i + originCount - 1) % originCount;

CvPoint midinmid;

midinmid.x = (midpoints[i].x + midpoints[backi].x)/2.0;

midinmid.y = (midpoints[i].y + midpoints[backi].y)/2.0;

int offsetx = originPoint[i].x - midinmid.x;

int offsety = originPoint[i].y - midinmid.y;

int extraindex = 2 * i;

extrapoints[extraindex].x = midpoints[backi].x + offsetx;

extrapoints[extraindex].y = midpoints[backi].y + offsety;

//朝 originPoint[i]方向收缩

int addx = (extrapoints[extraindex].x - originPoint[i].x) * scale;

int addy = (extrapoints[extraindex].y - originPoint[i].y) * scale;

extrapoints[extraindex].x = originPoint[i].x + addx;

extrapoints[extraindex].y = originPoint[i].y + addy;

int extranexti = (extraindex + 1)%(2 * originCount);

extrapoints[extranexti].x = midpoints[i].x + offsetx;

extrapoints[extranexti].y = midpoints[i].y + offsety;

//朝 originPoint[i]方向收缩

addx = (extrapoints[extranexti].x - originPoint[i].x) * scale;

addy = (extrapoints[extranexti].y - originPoint[i].y) * scale;

extrapoints[extranexti].x = originPoint[i].x + addx;

extrapoints[extranexti].y = originPoint[i].y + addy;

}

CvPoint controlPoint[4];

//生成4控制点,产生贝塞尔曲线

for(int i = 0 ;i < originCount ; i++){

controlPoint[0] = originPoint[i];

int extraindex = 2 * i;

controlPoint[1] = extrapoints[extraindex + 1];

int extranexti = (extraindex + 2) % (2 * originCount);

controlPoint[2] = extrapoints[extranexti];

int nexti = (i + 1) % originCount;

controlPoint[3] = originPoint[nexti];

float u = 1;

while(u >= 0){

int px = bezier3funcX(u,controlPoint);

int py = bezier3funcY(u,controlPoint);

//u的步长决定曲线的疏密

u -= 0.005;

CvPoint tempP = cvPoint(px,py);

//存入曲线点

curvePoint.push_back(tempP);

}

}

}

//三次贝塞尔曲线

double CurvePlot::bezier3funcX(double _t,point2D *controlP){ // cal x coor

double part0 = controlP[0].x * _t * _t * _t;

double part1 = 3 * controlP[1].x * _t * _t * (1 - _t);

double part2 = 3 * controlP[2].x * _t * (1 - _t) * (1 - _t);

double part3 = controlP[3].x * (1 - _t) * (1 - _t) * (1 - _t);

return part0 + part1 + part2 + part3;

}

double CurvePlot::bezier3funcY(double _t,point2D *controlP){ // cal y coor

double part0 = controlP[0].y * _t * _t * _t;

double part1 = 3 * controlP[1].y * _t * _t * (1 - _t);

double part2 = 3 * controlP[2].y * _t * (1 - _t) * (1 - _t);

double part3 = controlP[3].y * (1 - _t) * (1 - _t) * (1 - _t);

return part0 + part1 + part2 + part3;

}

double CurvePlot::cal_angle(double _t, point2D *controlP){ // cal dy / dx angle

double _dx_1= 3 * controlP[0].x * _t * _t;

double _dx_2= 3 * controlP[1].x * (_t * 2 - 3 * _t * _t);

double _dx_3= 3 * controlP[2].x * (1 - 4 * _t + 3 * _t * _t);

double _dx_4= - 3 * controlP[3].x * (1 - _t) * (1 - _t);

double _dy_1= 3 * controlP[0].y * _t * _t;

double _dy_2= 3 * controlP[1].y * (_t * 2 - 3 * _t * _t);

double _dy_3= 3 * controlP[2].y * (1 - 4 * _t + 3 * _t * _t);

double _dy_4= - 3 * controlP[3].y * (1 - _t) * (1 - _t);

return std::atan2(_dy_1 + _dy_2 + _dy_3 + _dy_4 , _dx_1 + _dx_2 + _dx_3 + _dx_4);

}

cal_angle 求分辨率为 _resolution 的时候每一点的切线方向。

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