packagecom.java.lei.homework;importjava.util.Arrays;importjava.util.Random;public classPokerGame {//1.创建数组,用以存储扑克牌
static String[] pokers = new String[54];public static voidmain(String[] args) {//2.创建牌 所有的牌赋值到array数组中
pokers =newPoker();//3.洗牌 这里的实参pokers是经过创建牌之后新生成的pokers
String[] pokers2 =upsetPoker(pokers);//4.发牌
sendPoker(pokers2);
}//创建牌的方法
public staticString[] newPoker() {//1.定义花色数组
String[] colors = {"红桃","黑桃","梅花","方片"};//2.定义牌面数组
String[] numbers = {"A","2","3","4","5","6","7","8","9","10","J","Q","K"};//3.定义王
String[] kings = {"大王","小王"};//4.使用循环将牌存储到pokers数组
int index = 0;for(int i = 0 ; i < numbers.length ; i ++) {for(int j = 0 ; j < colors.length ; j ++) {
pokers[index++] = colors[j] +numbers[i];
}
}//5.大小王拷贝入pokers数组
System.arraycopy(kings, 0, pokers, index, 2);//6.输出牌
System.out.println("现有一副扑克牌" + Arrays.toString(pokers) + "\n");returnpokers;
}//洗牌的方法
public staticString[] upsetPoker(String[] array) {//1.定义新的数组,用以存储洗好的牌
String[] newpokers = newString[pokers.length];//2.定义数组,用以标识被随机取出的牌
boolean[] mark = new boolean[pokers.length];//3.洗牌
for(int i = 0 ; i < pokers.length ; i ++) {//a.创建随机数
Random rd = newRandom();//b.获取随机数的下标
int index =rd.nextInt(pokers.length);//c.判断标识
if(mark[index] == false) {//d.将未洗过的牌存储入newpokers
newpokers[i] =pokers[index];//e.修改标识,被洗过的牌标记为true
}else{
i--; //该次取随机数取到的是洗过的牌,则重新再取一次
}
}//newpokers内的牌拷贝到数组pokers
pokers =Arrays.copyOf(newpokers, newpokers.length);
System.out.println("洗过的牌:" + Arrays.toString(newpokers)+"\n");returnnewpokers;
}//发牌的方法
public static voidsendPoker(String[] array) {//1.定义玩家及底牌数组
String[] one = new String[0];
String[] two= new String[0];
String[] three= new String[0];
String[] underpoker= new String[3];//2.循环进行发牌
for(int i = 0 ; i < pokers.length-3 ; i++) {if(i % 3 == 0) {
one= Arrays.copyOf(one, one.length+1);
one[one.length-1] =pokers[i];
}else if(i % 3 == 1) {
two= Arrays.copyOf(two, two.length+1);
two[two.length-1] =pokers[i];
}else if(i % 3 == 2) {
three= Arrays.copyOf(three, three.length+1);
three[three.length-1] =pokers[i];
}
}
System.arraycopy(pokers, pokers.length-3, underpoker, 0, 3);
System.out.println("玩家1:" +Arrays.toString(one));
System.out.println("玩家2:" +Arrays.toString(two));
System.out.println("玩家3:" +Arrays.toString(three));
System.out.println("底牌:" +Arrays.toString(underpoker));
}
}