上篇,把基本工作做完了,接下来,在C++下加入代码。
1、打开win32下的project,加入一个类。DomobAd。代码例如以下,
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
#include
#include "platform/android/jni/JniHelper.h"
//#include
#include "cocos2d.h"
#endif
using namespace cocos2d;
class DomobAd
{
public:
DomobAd();
virtual ~DomobAd();
static void showInterstitial();
/*static void initInterstitial();
static void showBanner();
static void hideBanner();*/
};
#include "DomobAd.h"
DomobAd::DomobAd(){}
DomobAd::~DomobAd(){}
//void DomobAd::showBanner()
//{
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
//JniMethodInfo showBanner;
//bool isHave = JniHelper::getStaticMethodInfo(showBanner, "org/cocos2dx/cpp/AppActivity", "showBannerStatic", "()V");
//if (!isHave) {
//CCLog("jni:showBannerStatic false");
//}
//else{
//
//showBanner.env->CallStaticVoidMethod(showBanner.classID, showBanner.methodID);
//}
//#endif
//}
//void DomobAd::hideBanner()
//{
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
//JniMethodInfo hideBanner;
//bool isHave = JniHelper::getStaticMethodInfo(hideBanner, "org/cocos2dx/cpp/AppActivity", "hideBannerStatic", "()V");
//if (!isHave) {
//CCLog("jni:hideBannerStatic false");
//}
//else{
//CCLog("jni:hideBannerStatic true");
//
//hideBanner.env->CallStaticVoidMethod(hideBanner.classID, hideBanner.methodID);
//}
//#endif
//}
void DomobAd::showInterstitial()
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
JniMethodInfo showInterstitial;
bool isHave = JniHelper::getStaticMethodInfo(showInterstitial, "org/cocos2dx/cpp/AppActivity", "showInterstitialStatic", "()V");
if (!isHave) {
CCLog("jni:showInterstitial false");
}
else{
CCLog("jni:showInterstitial true");
showInterstitial.env->CallStaticVoidMethod(showInterstitial.classID, showInterstitial.methodID);
}
#endif
}
//void DomobAd::initInterstitial()
//{
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
//JniMethodInfo initInterstitial;
//bool isHave = JniHelper::getStaticMethodInfo(initInterstitial, "org/cocos2dx/cpp/AppActivity", "initInterstitialStatic", "()V");
//if (!isHave) {
//CCLog("jni:initInterstitial false");
//}
//else{
//CCLog("jni:initInterstitial true");
//
//initInterstitial.env->CallStaticVoidMethod(initInterstitial.classID, initInterstitial.methodID);
//}
//#endif
//}
#ifndef __APPMACROS_H__
#define __APPMACROS_H__
#include "cocos2d.h"
#define DESIGN_RESOLUTION_480X320 0
#define DESIGN_RESOLUTION_1024X768 1
#define DESIGN_RESOLUTION_2048X1536 2
/* If you want to switch design resolution, change next line */
#define TARGET_DESIGN_RESOLUTION_SIZE DESIGN_RESOLUTION_480X320
typedef struct tagResource
{
cocos2d::CCSize size;
char directory[100];
}Resource;
static Resource smallResource = { cocos2d::CCSizeMake(480, 320), "iphone" };
static Resource mediumResource = { cocos2d::CCSizeMake(1024, 768), "ipad" };
static Resource largeResource = { cocos2d::CCSizeMake(2048, 1536), "ipadhd" };
#if (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_480X320)
static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(480, 320);
#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_1024X768)
static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(1024, 768);
#elif (TARGET_DESIGN_RESOLUTION_SIZE == DESIGN_RESOLUTION_2048X1536)
static cocos2d::CCSize designResolutionSize = cocos2d::CCSizeMake(2048, 1536);
#else
#error unknown target design resolution!
#endif
// The font size 24 is designed for small resolution, so we should change it to fit for current design resolution
#define TITLE_FONT_SIZE (cocos2d::CCEGLView::sharedOpenGLView()->getDesignResolutionSize().width / smallResource.size.width * 24)
#endif /* __APPMACROS_H__ */
//在helloworldscene.cpp加入例如以下代码就可以:
CCMenuItemLabel * closeInterstital=CCMenuItemLabel::create(CCLabelTTF::create("showInterstital", "Helvetica", 40),this, menu_selector(HelloWorld::menuShowInterstitialCallback));
void HelloWorld::menuShowInterstitialCallback(cocos2d::CCObject* pSender){
DomobAd::showInterstitial();
}
//JniHelper 类是cocos提供的。详细使用方法:http://blog.csdn.net/luxiaoyu_sdc/article/details/15874505点击打开链接
下片再继续