java并发计数器_非阻塞同步算法实战(四)- 计数器定时持久化

问题背景及要求

需要对评论进行点赞次数和被评论次数进行统计,或者更多维度

要求高并发、高性能计数,允许极端情况丢失一些统计次数,例如宕机

评论很多,不能为每一个评论都一直保留其计数器,计数器需要有回收机制

问题抽象及分析

根据以上需求,为了方便编码与测试,我们把需求转化为以下接口

/**

* 计数器

*/

public interface Counter {

/**

* 取出统计数据,用Saver去持久化(仅定时器会调用,无并发)

* @param saver

*/

void save(Saver saver);

/**

* 计数(有并发)

* @param key 业务ID

* @param like 点赞

* @param comment 评论

*/

void add(String key, int like, int comment);

/**

* 持久化器,将数量持久化到数据库等

*/

@FunctionalInterface

interface Saver{

void save(String key, int like, int comment);

}

}

简单分析可知,计数器比较简单,用AtomicInteger便能保证原子性,但考虑到计数器会被回收,则可能会出现这样的场景:某计数器已被回收了,此时继续在该计数器上计数,便会造成数据丢失,因此要处理该并发问题

解决方案

方案一

使用原生锁来解决竞争问题

/**

* 直接对所有操作上锁,来保证线程安全

*/

public class SynchronizedCounter implements Counter{

private HashMap map = new HashMap<>();

@Override

public synchronized void save(Saver saver) {

map.forEach((key, value)->{//因为已加锁,所以可以安全地取数据

saver.save(key, value.like, value.comment);

});

map = new HashMap<>();

}

@Override

public synchronized void add(String key, int like, int comment) {

//因为已加锁,所以可以安全地更新数据

Adder adder = map.computeIfAbsent(key, x -> new Adder());

adder.like += like;

adder.comment += comment;

}

static class Adder{

private int like;

private int comment;

}

}

方案点评:该方案让业务线程和定时保存线程竞争同一把实例锁,让他们互斥地访问,解决了竞争问题,但锁粒度太粗爆,性能低下

方案二

为了循序渐进,我们把“计数器需要有回收机制”这条要求去掉,这样我们可以很容易地利用上AtomicInteger这个类

/**

* 不回收计数器,问题变得简单许多

*/

public class IncompleteCounter implements Counter {

private ConcurrentHashMap map = new ConcurrentHashMap<>();

@Override

public void save(Saver saver) {

map.forEach((key, value)->{//利用了AtomicInteger的原子特性,可以线程安全地取出所有计数,并置0(因为还会继续使用)

saver.save(key, value.like.getAndSet(0), value.comment.getAndSet(0));

});

//因为不回收,所以不用考虑Adder被回收丢弃后,仍被其它线程使用的情况(因为没有锁,所以这种情况是可能发生的)

}

@Override

public void add(String key, int like, int comment) {

Adder adder = map.computeIfAbsent(key, k -> new Adder());

adder.like.addAndGet(like);//利用AtomicInteger的原子特性,保证了线程安全

adder.comment.addAndGet(comment);

}

static class Adder{

AtomicInteger like = new AtomicInteger();

AtomicInteger comment = new AtomicInteger();

}

}

方案点评:除了没解决回收问题,简单高效

方案三

因为调用save的线程没有并发情况,阻塞也没关系,经分析可巧妙地使用读写锁,同时又不让add方法进入阻塞

/**

* 巧妙地利用读写锁,及save方法可阻塞的特点,实现add操作无阻塞

*/

public class ReadWriteLockCounter implements Counter {

private volatile MapWithLock mapWithLock = new MapWithLock();

@Override

public void save(Saver saver) {

MapWithLock preMapWithLock = mapWithLock;

mapWithLock = new MapWithLock();

//不会一直阻塞,因为mapWithLock已被替换,新的add调用会拿到新的mapWithLock

preMapWithLock.lock.writeLock().lock();

preMapWithLock.map.forEach((key,value)->{

//value已经废弃,故无需value.like.getAndSet(0)

saver.save(key, value.like.get(), value.comment.get());

});

//不能释放该锁,否则add方法中,对被替换掉的MapWithLock.lock执行tryLock会成功

//也许,这是你第一次见到的不需要且不允许释放的锁:)

}

@Override

public void add(String key, int like, int comment) {

MapWithLock mapWithLock;

//如果通过tryLock获取锁失败,则表示该mapWithLock已经被废弃了(因为只有废弃了的MapWithLock才会加写锁),故重新获取最新的mapWithLock

while(!(mapWithLock = this.mapWithLock).lock.readLock().tryLock());

try{

Adder adder = mapWithLock.map.computeIfAbsent(key, k -> new Adder());

adder.like.getAndAdd(like);

adder.comment.getAndAdd(comment);

}finally {

mapWithLock.lock.readLock().unlock();

}

}

static class Adder{

private AtomicInteger like = new AtomicInteger();

private AtomicInteger comment = new AtomicInteger();

}

static class MapWithLock{

private ConcurrentHashMap map = new ConcurrentHashMap<>();

private ReadWriteLock lock = new ReentrantReadWriteLock();

}

}

方案点评:减少了锁的粒度,同时add线程可以相互兼容,大幅提升了并发能力,save线程虽会阻塞,但结合其定时执行的特点,并不受影响,且即使极端情况也不会一直阻塞

方案四

使用一个原子的state来替换LockCounter中的ReadWriteLock(因为只使用到了它的部分特性),实现wait-free,获得更高性能

/**

* ReadWriteLockCounter的改进版,去掉ReadWriteLock,结合当前场景,实现一个wait-free的简易读写锁

*/

public class CustomLockCounter implements Counter {

private volatile MapWithState mapWithState = new MapWithState();

@Override

public void save(Saver saver) {

MapWithState preMapWithState = mapWithState;

mapWithState = new MapWithState();

//compareAndSet失败则表示该MapWithState正在被使用,等其使用完,它不会一直失败,因为mapWithState已经被替换

while(!preMapWithState.state.compareAndSet(0,Integer.MIN_VALUE)){

Thread.yield();

}

preMapWithState.map.forEach((key, value)->{

//value已经废弃,故无需value.like.getAndSet(0)

saver.save(key, value.like.get(), value.comment.get());

});

}

@Override

public void add(String key, int like, int comment) {

MapWithState mapWithState;//add的并发,不可能将Integer.MIN_VALUE自增成正数(设置为Integer.MIN_VALUE时,该MapWithState已经被废弃了)

while((mapWithState = this.mapWithState).state.getAndIncrement()<0);

try{

Adder adder = mapWithState.map.computeIfAbsent(key, k -> new Adder());

adder.like.getAndAdd(like);

adder.comment.getAndAdd(comment);

}finally {

mapWithState.state.getAndDecrement();

}

}

static class Adder{

private AtomicInteger like = new AtomicInteger();

private AtomicInteger comment = new AtomicInteger();

}

static class MapWithState {

private ConcurrentHashMap map = new ConcurrentHashMap<>();

private AtomicInteger state = new AtomicInteger();

}

}

方案点评:保留了前一方案ReadWriteLockCounter的优点,同时结合场景的特点做了些优化,本质就是将CAS失败重试循环替换成了一条fetch-and-add指令,如果不是因为save是低频执行,本方案可能是最高效的了(暂且忽略ConcurrentHashMap等其它可能的优化空间)

方案五

先假定不会发生竞争,然后检测竞争情况,如果发生竞争,则补偿

/**

* 乐观地假定不会发生竞争,如果发生了,则尝试进行补偿

*/

public class CompensationCounter implements Counter {

private ConcurrentHashMap map = new ConcurrentHashMap<>();

@Override

public void save(Saver saver) {

for(Iterator> it = map.entrySet().iterator(); it.hasNext();){

Map.Entry entry = it.next();

it.remove();

entry.getValue().discarded = true;

saver.save(entry.getKey(), entry.getValue().like.getAndSet(0), entry.getValue().comment.getAndSet(0));//需将计数器置0,此处存在竞争

}

}

@Override

public void add(String key, int like, int comment) {

Adder adder = map.computeIfAbsent(key, k -> new Adder());

adder.like.addAndGet(like);

adder.comment.addAndGet(comment);

if(adder.discarded){//如果数量加在了废弃的Adder上面,则执行补偿逻辑

int likeTemp = adder.like.getAndSet(0);

int commentTemp = adder.comment.getAndSet(0);

//即使此后又有线程在计数器上计数了也无妨

if(likeTemp != 0 || commentTemp != 0){

add(key, likeTemp, commentTemp);//补偿

}//也可能已经被其它线程取走了,但并不影响业务正确性

}

}

static class Adder{

AtomicInteger like = new AtomicInteger();

AtomicInteger comment = new AtomicInteger();

volatile boolean discarded = false;//只有保存线程会将它改为true,故使用volatile便能保证线程安全

}

}

方案点评:跟乐观锁的思路类似,在竞争激烈的情况下,一般不会有最优性能,但此处因为save方法是低频执行的且自身无并发,add方法才有高并发,故失败补偿其实很少真正被执行,这也是为什么测试结果中本方案性能最优的原因

性能测试

最终我们来测试一下各方案的性能,因为我们抽象出了一个统一的接口,故测试也较为容易

import java.util.Random;

import java.util.concurrent.CountDownLatch;

import java.util.concurrent.atomic.AtomicInteger;

public class CounterTester {

private static final int THREAD_SIZE = 6;//add方法的并发线程数

private static final int ADD_SIZE = 5000000;//测试规模

private static final int KEYS_SIZE = 128*1024;

public static void main(String[] args) throws InterruptedException {

Counter[] counters = new Counter[]{new SynchronizedCounter(), new IncompleteCounter(), new ReadWriteLockCounter(), new CustomLockCounter(), new CompensationCounter()};

String[] keys = new String[KEYS_SIZE];

Random random = new Random();

for (int i = 0; i < keys.length; i++) {

keys[i]=String.valueOf(random.nextInt(KEYS_SIZE*1024));

}

for (Counter counter : counters) {

AtomicInteger totalLike = new AtomicInteger();

AtomicInteger totalComment = new AtomicInteger();

AtomicInteger savedTotalLike = new AtomicInteger();

AtomicInteger savedTotalComment = new AtomicInteger();

Counter.Saver saver = (key, like, comment) -> {

savedTotalLike.addAndGet(like);//模拟被持久化到数据库,记录数量以便后续校验正确性

savedTotalComment.addAndGet(comment);//同上

};

CountDownLatch latch = new CountDownLatch(THREAD_SIZE);

long start = System.currentTimeMillis();

for (int i = 0; i < THREAD_SIZE; i++) {

new Thread(()->{

Random r = new Random();

int like, comment;

for (int j = 0; j < ADD_SIZE; j++) {

like = 2;

comment = 4;

counter.add(keys[r.nextInt(KEYS_SIZE)], like, comment);

totalLike.addAndGet(like);

totalComment.addAndGet(comment);

}

latch.countDown();

}).start();

}

Thread saveThread = new Thread(()->{

while(latch.getCount() != 0){

try {

Thread.sleep(100);//模拟100毫秒执行一次持久化

} catch (InterruptedException e) {}

counter.save(saver);

}

counter.save(saver);

});

saveThread.start();

latch.await();

System.out.println(counter.getClass().getSimpleName() +" cost:\t"+(System.currentTimeMillis() - start));

saveThread.join();

boolean error = savedTotalLike.get() != totalLike.get() || savedTotalComment.get() != totalComment.get();

(error?System.err:System.out).println("saved:\tlike="+savedTotalLike.get()+"\tcomment="+savedTotalComment.get());

(error?System.err:System.out).println("added:\tlike="+totalLike.get()+"\tcomment="+totalComment.get()+"\n");

}

}

}

在jdk11(jdk8也基本一致)下的测试结果如下:

注:方案二的IncompleteCounter并未完成回收,仅作对比

SynchronizedCounter cost:12377

saved:like=60000000comment=120000000

added:like=60000000comment=120000000

IncompleteCounter cost:2560

saved:like=60000000comment=120000000

added:like=60000000comment=120000000

ReadWriteLockCounter cost:7902

saved:like=60000000comment=120000000

added:like=60000000comment=120000000

CustomLockCounter cost:3541

saved:like=60000000comment=120000000

added:like=60000000comment=120000000

CompensationCounter cost:2093

saved:like=60000000comment=120000000

added:like=60000000comment=120000000

小结

非阻塞同步算法一般不需要我们去设计,直接使用现有的工具便可,但如果真想通过它进一步去压榨性能,应细心分析各线程穿插执行的情况,同时结合业务场景来考虑(也许在A场景不允许的情况,在B场景是允许的)

d0c1501a6d8bb921cf36400dc89de69f.png

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