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[C#] 纯文本查看 复制代码using UnityEngine;

using System.Collections;

using System.Collections.Generic;

using System;

using System.Net;

using System.Net.Sockets;

using UnityEngine.UI;

namespace ImmerUDP

{

public class GameUdpManager : MonoBehaviour

{

[Header("本地端口"),SerializeField]

private int localPort = 6666;

[Header("目标端口"), SerializeField]

private int endPort = 8888;

[Header("打开接受功能")]

public bool openReceive = true;

[Header("打开发送功能")]

public bool openSend = true;

//服务器端Scoket对象;

private Socket serverSocket;

//udp客户端socket

private UdpClient client;

private EndPoint epSender;

private IPEndPoint endpoint;

//接受数据的字符数组

private byte[] ReceiveData = new byte[1024];

public static GameUdpManager Instance;

private void Awake()

{

Instance = this;

}

// Use this for initialization

void Start()

{

if (openReceive)

{

//服务器Socket对象实例化

serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

//Socket对象跟服务器端的IP和端口绑定

serverSocket.Bind(new IPEndPoint(IPAddress.Any, localPort));

//监听的端口和地址

epSender = (EndPoint)new IPEndPoint(IPAddress.Any, 0);

//开始异步接受数据

serverSocket.BeginReceiveFrom(ReceiveData, 0, ReceiveData.Length, SocketFlags.None, ref epSender, new AsyncCallback(ReceiveFromClients), epSender);

}

if (openSend)

{

client = new UdpClient();

//目标端口和地址

endpoint = new IPEndPoint(IPAddress.Parse("255.255.255.255"), endPort);

}

}

///

/// 异步接受,处理数据

///

///

private void ReceiveFromClients(IAsyncResult iar)

{

int reve = serverSocket.EndReceiveFrom(iar, ref epSender);

//数据处理

string str = System.Text.Encoding.UTF8.GetString(ReceiveData, 0, reve);

//把得到数据传给数据处理中心

// NetworkDataHandler.Instance.NetworkDataUpdate(str);

serverSocket.BeginReceiveFrom(ReceiveData, 0, ReceiveData.Length, SocketFlags.None, ref epSender, new AsyncCallback(ReceiveFromClients), epSender);

}

///

/// 发送数据

///

/// str 数据

public void Send(string dataStr)

{

if (!openSend) return;

byte[] SendData = System.Text.Encoding.UTF8.GetBytes(dataStr);

client.Send(SendData, SendData.Length, endpoint);

}

}

}

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