这是question的后续行动 .
我希望得到一堆粒子对象以保持某个'alpha'值 . 该α值将基于其与相邻粒子的接近度而增加/减少 .
目前我的代码导致所有粒子保持最大alpha值 . 我相信这是由于迭代通过ArrayList导致多次重绘alpha . 由于这个原因,该计划运行缓慢 .
class Particle{
PVector velocity, location; //PVector variables for each particle.
Particle(){ //Constructor - random location and speed for each particle.
velocity = new PVector(random(-0.5,0.5), random(-0.5,0.5));
location = new PVector(random(0,width),random(0,width));
}
void update() { location.add(velocity); } //Motion method.
void edge() { //Wraparound case for particles.
if (location.x > width) {location.x = 0;}
else if (location.x < 0) {location.x = width;}
if (location.y > height) {location.y = 0;}
else if (location.y < 0) {location.y = height;}
}
void display(ArrayList p){ //Display method to show lines and ellipses between particles.
for(Particle other: p){ //For every particle in the ArrayList.
float d = PVector.dist(location,other.location); //Get distance between any two particle.
float a = 255 - map(d,0,112,0,255); //Map variable 'a' as alpha based on distance. E.g. if distance is high, d = 100, alpha is low, a = 255 - 225 = 30.
if(other==this){continue;}
println("Lowest distance of any two particle =" + d); //Debug output.
if(d<112){ //If the distance of any two particle falls bellow 112.
noStroke(); //No outline.
fill(0,a); //Particle are coloured black, 'a' to vary alpha.
ellipse(location.x, location.y, 8, 8); //Draw ellipse based on location of particle.
}else{
noStroke(); //No outline.
fill(0,30); //For particles far away, set them to a fix alpha of '30'
ellipse(location.x, location.y, 8, 8); //Draw ellipse based on location of particle.
}
}
}
}
ArrayList particles = new ArrayList(); //Create a new arraylist of type Particle.
void setup(){
size(640,640,P2D); //Setup frame of sketch.
for (int i=0; i<40; i++) {
particles.add(new Particle()); //Add five Particle elements into arraylist.
}
}
void draw(){
background(255); //Set white background.
for(Particle p: particles){ //For every 'p' of type Particle in arraylist particles.
p.update(); //Update location based on velocity.
p.display(particles); //Display each particle in relation to other particles.
p.edge(); //Wraparound if particle reaches edge of screen.
}
}