c语言gl函数,如何在ANSI C中使用glDrawVertex()函数

我正在尝试使用glDrawArrays(),但是在glDrawArrays调用中我总是遇到分段错误.难道我做错了什么?

/*MESH*/

struct Mesh

{

GLsizei numVertices;

GLfloat vertices[48];

} m;

static void meshCreate(struct Mesh *mesh)

{

mesh->vertices[0] = 0.000000f;

mesh->vertices[1] = -0.000000f;

mesh->vertices[2] = -0.800000f;

mesh->vertices[3] = 0.000000f;

mesh->vertices[4] = 0.158333f;

mesh->vertices[5] = -0.177084f;

mesh->vertices[6] = 0.300000f;

mesh->vertices[7] = -0.000000f;

mesh->vertices[8] = -0.300000f;

mesh->vertices[9] = -0.300000f;

mesh->vertices[10] = -0.000000f;

mesh->vertices[11] = -0.300000f;

mesh->vertices[12] = 0.300000f;

mesh->vertices[13] = 0.000000f;

mesh->vertices[14] = 0.300000f;

mesh->vertices[15] = -0.300000f;

mesh->vertices[16] = 0.000000f;

mesh->vertices[17] = 0.300000f;

mesh->vertices[18] = 0.177084f;

mesh->vertices[19] = 0.158333f;

mesh->vertices[20] = -0.000000f;

mesh->vertices[21] = 0.800000f;

mesh->vertices[22] = -0.000000f;

mesh->vertices[23] = -0.000000f;

mesh->vertices[24] = -0.177083f;

mesh->vertices[25] = 0.158333f;

mesh->vertices[26] = -0.000000f;

mesh->vertices[27] = -0.800000f;

mesh->vertices[28] = -0.000000f;

mesh->vertices[29] = -0.000000f;

mesh->vertices[30] = 0.000000f;

mesh->vertices[31] = 0.158333f;

mesh->vertices[32] = 0.177083f;

mesh->vertices[33] = 0.000000f;

mesh->vertices[34] = 0.000000f;

mesh->vertices[35] = 0.800000f;

mesh->vertices[36] = 0.000000f;

mesh->vertices[37] = -0.158333f;

mesh->vertices[38] = -0.177084f;

mesh->vertices[39] = 0.177084f;

mesh->vertices[40] = -0.158333f;

mesh->vertices[41] = -0.000000f;

mesh->vertices[42] = -0.177083f;

mesh->vertices[43] = -0.158333f;

mesh->vertices[44] = -0.000000f;

mesh->vertices[45] = 0.000000f;

mesh->vertices[46] = -0.158333f;

mesh->vertices[47] = 0.177083f;

mesh->numVertices = 48;

logAdd(&gameLog, "Info: Mesh loaded.");

}

static void meshRender(struct Mesh *mesh)

{

glVertexPointer(3, GL_FLOAT, 0, mesh->vertices);

glDrawArrays(GL_QUADS, 0, mesh->numVertices); //

}

//edit

meshCreate(&m); //OK

printf("%f", m.vertices[47]);//OK - variable m exists and has good values

//begin of loop

glClear();

meshRender(&m); //

glfwSwapBuffers();

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值