flex图片拖拽

/**    
* 图片拖拽    
*/    
public function dragHandler(event:MouseEvent):void{        
         //CurrentTarget指定要实现拖拽事件的初始化目标        
        var dragInitiator:Image=event.currentTarget as Image;        
        // 定义拖拽挂载数据源        
        var dragSource:DragSource = new DragSource();        
        //向对象添加数据        
        dragSource.addData(dragInitiator.source,"img");        
        //创建一个拖拽对象的代理作为拷贝        
        var dragProxy:Image=new Image();        
        dragProxy.source=event.currentTarget.source;        
        //使用DragManager静态方法doDrag开始拖拽        
        DragManager.doDrag(dragInitiator,dragSource,event,dragProxy);        
}        
private function dragEnterHandler(event:DragEvent):void{        
             var dropTarget:Image=event.currentTarget as Image;        
             DragManager.acceptDragDrop(dropTarget);        
            }        
private function dragDropHandler(event:DragEvent):void{        
        img_main.source=event.dragSource.dataForFormat("img");        
}    

<!-- 拖拽 -->    
         < s:Panel x ="10" y ="285" width ="250" height ="204" baseColor ="#EF5D5D" >    
                 < mx:Image x ="55" y ="13" width ="131" height ="132"        
                         id ="img_main" source ="image/mt.jpg"        
                         dragDrop ="dragDropHandler(event)" dragEnter ="dragEnterHandler(event)" />    
         </ s:Panel >    
         < s:Group x ="268" y ="289" width ="200" height ="200" >    
                 < mx:Image x ="28" y ="36" width ="60" height ="78" id ="img_1" source ="image/java.jpg"        
                         mouseMove ="dragHandler(event)" />    
                 < mx:Image x ="111" y ="39" width ="73" height ="75" id ="img_2" source ="image/mt.jpg"        
                         mouseMove ="dragHandler(event)" />    
         </ s:Group >

本文出自 “wIsper 把技术做成艺术” 博客,请务必保留此出处http://lichen.blog.51cto.com/697816/194308

转载于:https://my.oschina.net/lichen/blog/264904

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值