圆角View
- (void) cornerRadius:(CGFloat) arc
{
self.layer.cornerRadius = arc;
self.layer.masksToBounds = YES;
}
2.避免结构体不能复制,导致UIView 中 x,y,with,height复制繁琐
@property (nonatomic, assign) float x;
@property (nonatomic, assign) float y;
@property (nonatomic, assign) float width;
@property (nonatomic, assign) float height;
@property (nonatomic, assign) float centerX;
@property (nonatomic, assign) float centerY;
@property (nonatomic, assign) CGSize size;
@property (nonatomic, assign) CGPoint origin;
#pragma mark- set
- (void) setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (void) setX:(float)x
{
CGRect frame = self.frame;
frame.origin.x = x;
self.frame = frame;
}
- (void) setY:(float)y
{
CGRect frame = self.frame;
frame.origin.y = y;
self.frame = frame;
}
- (void) setWidth:(float)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (void) setHeight:(float)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (void) setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (void)setCenterX:(float)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (void) setCenterY:(float)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
#pragma mark- get
- (float)centerX
{
return self.center.x;
}
- (float)centerY
{
return self.center.y;
}
-(CGPoint)origin
{
return self.frame.origin;
}
- (float)height
{
return self.frame.size.height;
}
- (float)width
{
return self.frame.size.width;
}
- (CGSize)size
{
return self.frame.size;
}
- (float)x
{
return self.frame.origin.x;
}
- (float)y
{
return self.frame.origin.y;
}