在UIView 的category中添加 下列方法,可以简单的得到view.x view.y view.width … 的信息 。 不需要 在冗长的写成 view.frame.size.width 这样大大简化了得到view 的frame的信息的过程
.h文件中
@interface UIView (Extension)
@property (assign, nonatomic) CGFloat top;
@property (assign, nonatomic) CGFloat bottom;
@property (assign, nonatomic) CGFloat left;
@property (assign, nonatomic) CGFloat right;
@property (assign, nonatomic) CGPoint offset;
@property (assign, nonatomic) CGPoint position;
@property (assign, nonatomic) CGFloat x;
@property (assign, nonatomic) CGFloat y;
@property (assign, nonatomic) CGFloat w;
@property (assign, nonatomic) CGFloat h;
@property (assign, nonatomic) CGFloat width;
@property (assign, nonatomic) CGFloat height;
@property (assign, nonatomic) CGSize size;
@property (assign, nonatomic) CGFloat centerX;
@property (assign, nonatomic) CGFloat centerY;
@property (assign, nonatomic) CGPoint origin;
@property (readonly, nonatomic) CGPoint boundsCenter;
@end
.m文件中 的代码
#import "UIView+Extension.h"
@implementation UIView (Extension)
@dynamic top;
@dynamic bottom;
@dynamic left;
@dynamic right;
@dynamic width;
@dynamic height;
@dynamic offset;
@dynamic position;
@dynamic size;
@dynamic x;
@dynamic y;
@dynamic w;
@dynamic h;
- (CGFloat)top
{
return self.frame.origin.y;
}
- (void)setTop:(CGFloat)top
{
CGRect frame = self.frame;
frame.origin.y = top;
self.frame = frame;
}
- (CGFloat)left
{
return self.frame.origin.x;
}
- (void)setLeft:(CGFloat)left
{
CGRect frame = self.frame;
frame.origin.x = left;
self.frame = frame;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)height
{
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGFloat)bottom
{
return self.frame.size.height + self.frame.origin.y;
}
- (void)setBottom:(CGFloat)bottom
{
CGRect frame = self.frame;
frame.origin.y = bottom - frame.size.height;
self.frame = frame;
}
- (CGFloat)right
{
return self.frame.size.width + self.frame.origin.x;
}
- (void)setRight:(CGFloat)right
{
CGRect frame = self.frame;
frame.origin.x = right - frame.size.width;
self.frame = frame;
}
- (CGFloat)x
{
return self.frame.origin.x;
}
- (void)setX:(CGFloat)value
{
CGRect frame = self.frame;
frame.origin.x = value;
self.frame = frame;
}
- (CGFloat)y
{
return self.frame.origin.y;
}
- (void)setY:(CGFloat)value
{
CGRect frame = self.frame;
frame.origin.y = value;
self.frame = frame;
}
- (CGFloat)w
{
return self.frame.size.width;
}
- (void)setW:(CGFloat)width
{
CGRect frame = self.frame;
frame.size.width = width;
self.frame = frame;
}
- (CGFloat)h
{
return self.frame.size.height;
}
- (void)setH:(CGFloat)height
{
CGRect frame = self.frame;
frame.size.height = height;
self.frame = frame;
}
- (CGPoint)offset
{
CGPoint point = CGPointZero;
UIView * view = self;
while ( view )
{
point.x += view.frame.origin.x;
point.y += view.frame.origin.y;
view = view.superview;
}
return point;
}
- (void)setOffset:(CGPoint)offset
{
UIView * view = self;
if ( nil == view )
return;
CGPoint point = offset;
while ( view )
{
point.x += view.superview.frame.origin.x;
point.y += view.superview.frame.origin.y;
view = view.superview;
}
CGRect frame = self.frame;
frame.origin = point;
self.frame = frame;
}
- (CGPoint)position
{
return self.frame.origin;
}
- (void)setPosition:(CGPoint)pos
{
CGRect frame = self.frame;
frame.origin = pos;
self.frame = frame;
}
- (CGSize)size
{
return self.frame.size;
}
- (void)setSize:(CGSize)size
{
CGRect frame = self.frame;
frame.size = size;
self.frame = frame;
}
- (CGFloat)centerX
{
return self.center.x;
}
- (void)setCenterX:(CGFloat)centerX
{
CGPoint center = self.center;
center.x = centerX;
self.center = center;
}
- (CGFloat)centerY
{
return self.center.y;
}
- (void)setCenterY:(CGFloat)centerY
{
CGPoint center = self.center;
center.y = centerY;
self.center = center;
}
- (CGPoint)origin
{
return self.frame.origin;
}
- (void)setOrigin:(CGPoint)origin
{
CGRect frame = self.frame;
frame.origin = origin;
self.frame = frame;
}
- (CGPoint)boundsCenter
{
return CGPointMake( CGRectGetMidX(self.bounds), CGRectGetMidY(self.bounds) );
}
@end