#include "ogre/Ogre.h"
int main()
{
Ogre::Root* root = new Ogre::Root("plugins_d.cfg");
if (!root->showConfigDialog())
return -1;
Ogre::RenderWindow* window = root->initialise(true, "HeKeXin");
Ogre::SceneManager* sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);
Ogre::Camera* camera = sceneMgr->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);
Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
root->startRendering();
return 0;
}
#include "ogre/Ogre.h"
int main()
{
Ogre::Root* root = new Ogre::Root("plugins_d.cfg");
if (!root->showConfigDialog())
return -1;
Ogre::RenderWindow* window = root->initialise(true, "HeKeXin");
Ogre::SceneManager* sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);
Ogre::Camera* camera = sceneMgr->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);
Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
Ogre::ResourceGroupManager::getSingleton().addResourceLocation("http://www.cnblogs.com/Media/packs/Sinbad.zip", "Zip");
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
Ogre::Entity* ent = sceneMgr->createEntity("Sinbad.mesh");
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
root->startRendering();
return 0;
}
用resource_d.cfg来加载资源文件
#include "ogre/Ogre.h"
int main()
{
Ogre::Root* root = new Ogre::Root("plugins_d.cfg");
if (!root->showConfigDialog())
return -1;
Ogre::RenderWindow* window = root->initialise(true, "HeKeXin");
Ogre::SceneManager* sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);
Ogre::Camera* camera = sceneMgr->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);
Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("http://www.cnblogs.com/Media/packs/Sinbad.zip", "Zip");
//Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
// 类似.ini配置文件的资源文件的读取
Ogre::ConfigFile cf;
cf.load("resources_d.cfg");
Ogre::ConfigFile::SectionIterator ite = cf.getSectionIterator();
Ogre::String sectionName, typeName, dataName;
while (ite.hasMoreElements())
{
sectionName = ite.peekNextKey();
Ogre::ConfigFile::SettingsMultiMap* setting = ite.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for (i = setting->begin(); i != setting->end(); ++i)
{
typeName = i->first;
dataName = i->second;
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(dataName, typeName, sectionName);
}
}
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
Ogre::Entity* ent = sceneMgr->createEntity("Sinbad.mesh");
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
root->startRendering();
return 0;
}
添加帧监听器frame listener:
#include "ogre/Ogre.h"
#include "ois/OIS.h"
class MyFrameListener : public Ogre::FrameListener
{
public:
MyFrameListener(Ogre::RenderWindow* win)
{
size_t winHandle = 0;
std::ostringstream winHandleStr;
OIS::ParamList pl;
win->getCustomAttribute("WINDOW", &winHandle);
winHandleStr << winHandle;
pl.insert(make_pair("WINDOW", winHandleStr.str()));
inputMgr_ = OIS::InputManager::createInputSystem(pl);
keyBoard_ = static_cast<OIS::Keyboard*>(inputMgr_->createInputObject(OIS::OISKeyboard, false));
}
~MyFrameListener()
{
inputMgr_->destroyInputObject(keyBoard_);
OIS::InputManager::destroyInputSystem(inputMgr_);
}
// 返回false则渲染结束
bool frameStarted(const FrameEvent& evt)
{
keyBoard_->capture();
if (keyBoard_->isKeyDown(OIS::KC_ESCAPE))
{
return false;
}
return true;
}
// 返回false则渲染结束
bool frameRenderingQueued(const FrameEvent& evt)
{
return true;
}
// 返回false则渲染结束
bool frameEnded(const FrameEvent& evt)
{
return true;
}
private:
OIS::InputManager* inputMgr_;
OIS::Keyboard* keyBoard_;
};
class MyAppliaction
{
public:
MyAppliaction()
{
root_ = 0;
sceneMgr_ = 0;
frameListener_ = 0;
}
~MyAppliaction()
{
delete root_;
delete frameListener_;
}
void LoadResources()
{
Ogre::ConfigFile cf;
cf.load("resources_d.cfg");
Ogre::ConfigFile::SectionIterator ite = cf.getSectionIterator();
Ogre::String sectionName, typeName, dataName;
while (ite.hasMoreElements())
{
sectionName = ite.peekNextKey();
Ogre::ConfigFile::SettingsMultiMap* setting = ite.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for (i = setting->begin(); i != setting->end(); ++i)
{
typeName = i->first;
dataName = i->second;
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(dataName, typeName, sectionName);
}
}
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}
void CreateScene()
{
Ogre::Entity* ent = sceneMgr_->createEntity("Sinbad.mesh");
sceneMgr_->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
}
int StartUp()
{
root_ = new Root("plugins_d.cfg");
if (!root_->showConfigDialog())
return -1;
Ogre::RenderWindow* window = root_->initialise(true, "HKX");
sceneMgr_ = root_->createSceneManager(Ogre::ST_GENERIC);
Ogre::Camera* camera = sceneMgr_->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);
Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));
frameListener_ = new MyFrameListener(window);
root_->addFrameListener(frameListener_);
LoadResources();
CreateScene();
root_->startRendering();
return 0;
}
private:
Ogre::Root* root_;
Ogre::SceneManager* sceneMgr_;
MyFrameListener* frameListener_;
};
int main()
{
MyAppliaction app;
app.StartUp();
return 0;
}