Ogre 2011-12-05 ogre start up sequence

 

#include "ogre/Ogre.h"
int main()
{
Ogre::Root* root = new Ogre::Root("plugins_d.cfg");
if (!root->showConfigDialog())
return -1;

Ogre::RenderWindow* window = root->initialise(true, "HeKeXin");
Ogre::SceneManager* sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);

Ogre::Camera* camera = sceneMgr->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);

Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

root->startRendering();

return 0;
}


#include "ogre/Ogre.h"
int main()
{
Ogre::Root* root = new Ogre::Root("plugins_d.cfg");
if (!root->showConfigDialog())
return -1;

Ogre::RenderWindow* window = root->initialise(true, "HeKeXin");
Ogre::SceneManager* sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);

Ogre::Camera* camera = sceneMgr->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);

Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

Ogre::ResourceGroupManager::getSingleton().addResourceLocation("http://www.cnblogs.com/Media/packs/Sinbad.zip", "Zip");
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

Ogre::Entity* ent = sceneMgr->createEntity("Sinbad.mesh");
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);

root->startRendering();

return 0;
}


用resource_d.cfg来加载资源文件

#include "ogre/Ogre.h"
int main()
{
Ogre::Root* root = new Ogre::Root("plugins_d.cfg");
if (!root->showConfigDialog())
return -1;

Ogre::RenderWindow* window = root->initialise(true, "HeKeXin");
Ogre::SceneManager* sceneMgr = root->createSceneManager(Ogre::ST_GENERIC);

Ogre::Camera* camera = sceneMgr->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);

Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

//Ogre::ResourceGroupManager::getSingleton().addResourceLocation("http://www.cnblogs.com/Media/packs/Sinbad.zip", "Zip");
//Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

// 类似.ini配置文件的资源文件的读取
Ogre::ConfigFile cf;
cf.load("resources_d.cfg");
Ogre::ConfigFile::SectionIterator ite = cf.getSectionIterator();
Ogre::String sectionName, typeName, dataName;
while (ite.hasMoreElements())
{
sectionName = ite.peekNextKey();
Ogre::ConfigFile::SettingsMultiMap* setting = ite.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for (i = setting->begin(); i != setting->end(); ++i)
{
typeName = i->first;
dataName = i->second;
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(dataName, typeName, sectionName);
}
}
    Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();

Ogre::Entity* ent = sceneMgr->createEntity("Sinbad.mesh");
sceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(ent);

root->startRendering();

return 0;
}

 

添加帧监听器frame listener:

#include "ogre/Ogre.h"
#include "ois/OIS.h"

class MyFrameListener : public Ogre::FrameListener
{
public:
MyFrameListener(Ogre::RenderWindow* win)
{
size_t winHandle = 0;
std::ostringstream winHandleStr;
OIS::ParamList pl;
win->getCustomAttribute("WINDOW", &winHandle);
winHandleStr << winHandle;
pl.insert(make_pair("WINDOW", winHandleStr.str()));
inputMgr_ = OIS::InputManager::createInputSystem(pl);
keyBoard_ = static_cast<OIS::Keyboard*>(inputMgr_->createInputObject(OIS::OISKeyboard, false));
}

~MyFrameListener()
{
inputMgr_->destroyInputObject(keyBoard_);
OIS::InputManager::destroyInputSystem(inputMgr_);
}

// 返回false则渲染结束
bool frameStarted(const FrameEvent& evt)
{
keyBoard_->capture();
if (keyBoard_->isKeyDown(OIS::KC_ESCAPE))
{
return false;
}

return true;
}

// 返回false则渲染结束
bool frameRenderingQueued(const FrameEvent& evt)
{
return true;
}

// 返回false则渲染结束
bool frameEnded(const FrameEvent& evt)
{
return true;
}

private:
OIS::InputManager* inputMgr_;
OIS::Keyboard* keyBoard_;
};

class MyAppliaction
{
public:
MyAppliaction()
{
root_ = 0;
sceneMgr_ = 0;
frameListener_ = 0;
}

~MyAppliaction()
{
delete root_;
delete frameListener_;
}

void LoadResources()
{
Ogre::ConfigFile cf;
cf.load("resources_d.cfg");
Ogre::ConfigFile::SectionIterator ite = cf.getSectionIterator();
Ogre::String sectionName, typeName, dataName;
while (ite.hasMoreElements())
{
sectionName = ite.peekNextKey();
Ogre::ConfigFile::SettingsMultiMap* setting = ite.getNext();
Ogre::ConfigFile::SettingsMultiMap::iterator i;
for (i = setting->begin(); i != setting->end(); ++i)
{
typeName = i->first;
dataName = i->second;
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(dataName, typeName, sectionName);
}
}
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}

void CreateScene()
{
Ogre::Entity* ent = sceneMgr_->createEntity("Sinbad.mesh");
sceneMgr_->getRootSceneNode()->createChildSceneNode()->attachObject(ent);
}

int StartUp()
{
root_ = new Root("plugins_d.cfg");
if (!root_->showConfigDialog())
return -1;

Ogre::RenderWindow* window = root_->initialise(true, "HKX");
sceneMgr_ = root_->createSceneManager(Ogre::ST_GENERIC);

Ogre::Camera* camera = sceneMgr_->createCamera("camera");
camera->setPosition(Ogre::Vector3(0, 0, 50));
camera->lookAt(0, 0, 0);
camera->setNearClipDistance(5);

Ogre::Viewport* vp = window->addViewport(camera, 0, 0, 0, 1.0, 1.0);
vp->setBackgroundColour(Ogre::ColourValue(0.0, 0.0, 0.0, 0.0));
camera->setAspectRatio(Ogre::Real(vp->getActualWidth()) / Ogre::Real(vp->getActualHeight()));

frameListener_ = new MyFrameListener(window);
root_->addFrameListener(frameListener_);

LoadResources();
CreateScene();
root_->startRendering();

return 0;
}

private:
Ogre::Root* root_;
Ogre::SceneManager* sceneMgr_;
MyFrameListener* frameListener_;
};


int main()
{
MyAppliaction app;
app.StartUp();

return 0;
}
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值