#include"OgreRoot.h"
#include"OgreRenderSystem.h"
#include"OgreRenderWindow.h"
#include"OgreConfigFile.h"
#include"OgreResourceGroupManager.h"
#include"OgreLogManager.h"
#include"OgreViewport.h"
#include"OgreSceneManager.h"
#include"OgreCamera.h"
#include"OgreLight.h"
#include"OgreEntity.h"
int main(int argc, char *argv[])
{
Ogre::Root* mRoot;
Ogre::RenderWindow* mWindow;
Ogre::SceneManager* mSceneMgr;
Ogre::Camera* mCamera;
// 创建Root,在调用OGRE任何功能之前必须已经创建了Root
mRoot = new Ogre::Root("plugins.cfg", "ogre.cfg", "Ogre.log");
// 设定 RenderSystem
Ogre::RenderSystem *rs =
mRoot->getRenderSystemByName("OpenGL Rendering Subsystem");
mRoot->setRenderSystem(rs);
rs->setConfigOption("Full Screen", "No");
rs->setConfigOption("Video Mode", "800x600 @ 32-bit col
Ogre简单实例
最新推荐文章于 2022-02-16 17:43:48 发布