java opengl纹理_java – 如何使用LWJGL加载图像以用作openGL纹理?

以下是Space Invaders示例中的一种方法,它可以满足您的需求. (我认为)

/**

* Convert the buffered image to a texture

*/

private ByteBuffer convertImageData(BufferedImage bufferedImage) {

ByteBuffer imageBuffer;

WritableRaster raster;

BufferedImage texImage;

ColorModel glAlphaColorModel = new ComponentColorModel(ColorSpace

.getInstance(ColorSpace.CS_sRGB), new int[] { 8, 8, 8, 8 },

true, false, Transparency.TRANSLUCENT, DataBuffer.TYPE_BYTE);

raster = Raster.createInterleavedRaster(DataBuffer.TYPE_BYTE,

bufferedImage.getWidth(), bufferedImage.getHeight(), 4, null);

texImage = new BufferedImage(glAlphaColorModel, raster, true,

new Hashtable());

// copy the source image into the produced image

Graphics g = texImage.getGraphics();

g.setColor(new Color(0f, 0f, 0f, 0f));

g.fillRect(0, 0, 256, 256);

g.drawImage(bufferedImage, 0, 0, null);

// build a byte buffer from the temporary image

// that be used by OpenGL to produce a texture.

byte[] data = ((DataBufferByte) texImage.getRaster().getDataBuffer())

.getData();

imageBuffer = ByteBuffer.allocateDirect(data.length);

imageBuffer.order(ByteOrder.nativeOrder());

imageBuffer.put(data, 0, data.length);

imageBuffer.flip();

return imageBuffer;

}

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